game.gd cleaning and partial results screen implementation

This commit is contained in:
Haze Weathers 2023-09-10 19:28:42 -04:00
parent b126484109
commit e2b3db0b93
16 changed files with 425 additions and 436 deletions

View file

@ -1,7 +1,6 @@
[gd_scene load_steps=8 format=2]
[gd_scene load_steps=7 format=2]
[ext_resource path="res://shaders/1px_border.gdshader" type="Shader" id=1]
[ext_resource path="res://objects/player/player_death_particles.tscn" type="PackedScene" id=2]
[ext_resource path="res://graphics/collectibles/shard.png" type="Texture" id=3]
[sub_resource type="ShaderMaterial" id=1]
@ -70,11 +69,11 @@ offsets = PoolRealArray( 0, 0.734694, 1 )
colors = PoolColorArray( 0.576471, 0.980392, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0 )
[node name="Shard" type="Node2D"]
visible = false
[node name="Sprite" type="Sprite" parent="."]
material = SubResource( 1 )
position = Vector2( 1, 1 )
scale = Vector2( 1e-05, 1e-05 )
texture = ExtResource( 3 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
@ -82,13 +81,22 @@ autoplay = "Miss"
anims/Collect = SubResource( 3 )
anims/Miss = SubResource( 4 )
[node name="CollectedParticle" parent="." instance=ExtResource( 2 )]
[node name="CollectedParticle" type="CPUParticles2D" parent="."]
pause_mode = 2
emitting = false
amount = 64
lifetime = 1.0
one_shot = true
explosiveness = 1.0
texture = null
local_coords = false
emission_shape = 2
emission_rect_extents = Vector2( 4, 4 )
direction = Vector2( 0, -1 )
spread = 180.0
gravity = Vector2( 0, 150 )
initial_velocity = 250.0
scale_amount = 1.0
scale_amount_curve = null
initial_velocity_random = 0.9
damping = 2.0
angle = 720.0
angle_random = 1.0
scale_amount_random = 1.0
color_ramp = SubResource( 2 )