forked from team-sg/hero-mark-2
game.gd cleaning and partial results screen implementation
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parent
b126484109
commit
e2b3db0b93
16 changed files with 425 additions and 436 deletions
37
menus/results_icon.tscn
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37
menus/results_icon.tscn
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[gd_scene load_steps=5 format=2]
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[ext_resource path="res://shaders/1px_border.gdshader" type="Shader" id=1]
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[ext_resource path="res://menus/results_icon.gd" type="Script" id=3]
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[sub_resource type="ShaderMaterial" id=4]
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shader = ExtResource( 1 )
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shader_param/border_color = Color( 0, 0, 0, 1 )
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shader_param/border_corners = false
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[sub_resource type="Animation" id=3]
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resource_name = "collect"
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step = 0.5
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tracks/0/type = "value"
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tracks/0/path = NodePath("FilledSprite:scale")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 0.15, 0.3, 0.375, 1 ),
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"transitions": PoolRealArray( 1, 1, 1, 1, 1 ),
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"update": 0,
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"values": [ Vector2( 0, 0 ), Vector2( 1, 1 ), Vector2( 1.3, 1.3 ), Vector2( 1, 1 ), Vector2( 1, 1 ) ]
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}
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[node name="ResultsIcon" type="Sprite"]
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self_modulate = Color( 0, 0, 0, 1 )
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material = SubResource( 4 )
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script = ExtResource( 3 )
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[node name="FilledSprite" type="Sprite" parent="."]
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use_parent_material = true
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scale = Vector2( 1e-05, 1e-05 )
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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anims/collect = SubResource( 3 )
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