forked from team-sg/hero-mark-2
game.gd cleaning and partial results screen implementation
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16 changed files with 425 additions and 436 deletions
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@ -38,9 +38,9 @@ func _physics_process(delta):
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if not nodes.empty():
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var player = nodes[0]
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var mouse_position = SceneManager.viewport.get_mouse_position() / SceneManager.viewport_container.rect_scale
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mouse_position.x = clamp(mouse_position.x, 8.0, Game.resolution.x - 8.0)
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mouse_position.y = clamp(mouse_position.y, 8.0, Game.resolution.y - 8.0)
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var world_position = mouse_position + Game.current_sector * Game.resolution
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mouse_position.x = clamp(mouse_position.x, 8.0, Game.RESOLUTION.x - 8.0)
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mouse_position.y = clamp(mouse_position.y, 8.0, Game.RESOLUTION.y - 8.0)
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var world_position = mouse_position + Game.current_sector * Game.RESOLUTION
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player.position = world_position
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# Game.get_map().get_node("Player").position = get_viewport().get_mouse_position()
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