made fight start state standing instead of unduck

This commit is contained in:
pennyrigate 2024-06-15 21:25:43 -04:00
parent ba4e603f2b
commit e25db2a638
2 changed files with 331 additions and 2 deletions

View file

@ -37,9 +37,9 @@ func _on_cutscene_finished() -> void:
func fade() -> void:
Fade.fade_out(0.4)
yield(Fade, "fade_finished")
sg2083.anims.play("force idle")
Fade.fade_in(0.4)
yield(Fade, "fade_finished")
sg2083.anims.play("UnDuck")
sg2083.state = sg2083.State.STAND
famira.state_chart.send_event("transformed")