forked from team-sg/hero-mark-2
made fight start state standing instead of unduck
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2 changed files with 331 additions and 2 deletions
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@ -37,9 +37,9 @@ func _on_cutscene_finished() -> void:
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func fade() -> void:
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Fade.fade_out(0.4)
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yield(Fade, "fade_finished")
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sg2083.anims.play("force idle")
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Fade.fade_in(0.4)
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yield(Fade, "fade_finished")
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sg2083.anims.play("UnDuck")
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sg2083.state = sg2083.State.STAND
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famira.state_chart.send_event("transformed")
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