All audio stuff moved to audio autoload and removed game.tscn in favor of just game.gd

This commit is contained in:
pennyrigate 2023-02-25 23:44:13 -05:00
parent 30cfad6e7e
commit e1a30188a6
21 changed files with 134 additions and 97 deletions

View file

@ -14,7 +14,7 @@ func _ready():
Game.fade.fade_in(0.4)
Game.fade.connect("fade_finished", get_tree(), "set_pause", [false], CONNECT_ONESHOT)
Game.fade.connect("fade_finished", Game, "set", ["can_pause", true], CONNECT_ONESHOT)
Game.play_music(music)
Audio.play_music(music)
func _physics_process(delta):
if Game.golds == 50 && Game.shards == 5: