forked from team-sg/hero-mark-2
come here
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parent
fe9f682818
commit
e03cede4bb
6 changed files with 139 additions and 4 deletions
BIN
audio/sounds/msx_come_here.ogg
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audio/sounds/msx_come_here.ogg
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audio/sounds/msx_come_here.ogg.import
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audio/sounds/msx_come_here.ogg.import
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@ -0,0 +1,15 @@
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[remap]
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importer="ogg_vorbis"
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type="AudioStreamOGGVorbis"
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path="res://.import/msx_come_here.ogg-10fac8d8cfd4cbcf7be954fa7cb4bb10.oggstr"
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[deps]
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source_file="res://audio/sounds/msx_come_here.ogg"
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dest_files=[ "res://.import/msx_come_here.ogg-10fac8d8cfd4cbcf7be954fa7cb4bb10.oggstr" ]
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[params]
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loop=false
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loop_offset=0
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BIN
audio/sounds/msx_help_me_get_outta_here.ogg
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audio/sounds/msx_help_me_get_outta_here.ogg
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audio/sounds/msx_help_me_get_outta_here.ogg.import
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audio/sounds/msx_help_me_get_outta_here.ogg.import
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@ -0,0 +1,15 @@
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[remap]
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importer="ogg_vorbis"
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type="AudioStreamOGGVorbis"
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path="res://.import/msx_help_me_get_outta_here.ogg-270d862b9b5346afeb970c07d6c8a47b.oggstr"
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[deps]
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source_file="res://audio/sounds/msx_help_me_get_outta_here.ogg"
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dest_files=[ "res://.import/msx_help_me_get_outta_here.ogg-270d862b9b5346afeb970c07d6c8a47b.oggstr" ]
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[params]
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loop=false
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loop_offset=0
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@ -4,6 +4,7 @@ var velocity = Vector2.ZERO
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var is_moving = false
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var is_moving = false
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var is_holding_shard = true
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var is_holding_shard = true
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var has_respawned = false
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var has_respawned = false
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var first_lead = true
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onready var death_particles = $DeathSplatter
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onready var death_particles = $DeathSplatter
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onready var sprite = $Sprite
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onready var sprite = $Sprite
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onready var anims = $AnimationPlayer
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onready var anims = $AnimationPlayer
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@ -16,6 +17,8 @@ const shard = preload("res://objects/collectibles/shard.tscn")
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const BloodSpray := preload("res://objects/environment/blood/blood_spray.tscn")
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const BloodSpray := preload("res://objects/environment/blood/blood_spray.tscn")
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#DIALOGUE
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#DIALOGUE
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const here_take_this = preload("res://audio/sounds/msx_here_take_this.wav")
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const here_take_this = preload("res://audio/sounds/msx_here_take_this.wav")
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const come_here = preload("res://audio/sounds/msx_come_here.ogg")
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const help_me = preload("res://audio/sounds/msx_help_me_get_outta_here.ogg")
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func _ready():
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func _ready():
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raycast.add_exception($Hitbox)
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raycast.add_exception($Hitbox)
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@ -31,12 +34,14 @@ func _physics_process(delta):
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if respawn_raycast.is_colliding():
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if respawn_raycast.is_colliding():
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#start moving again after respawning when seeing sg
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#start moving again after respawning when seeing sg
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if raycast.get_collider() != null:
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if raycast.get_collider() != null:
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if first_lead == true: Audio.play_sound(help_me,Audio.ac_voice)
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first_lead = false
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if raycast.get_collider().is_in_group("player_hitbox"): is_moving = true
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if raycast.get_collider().is_in_group("player_hitbox"): is_moving = true
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velocity.y += 128 * delta
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velocity.y += 128 * delta
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velocity = move_and_slide_with_snap(velocity, Vector2.DOWN, Vector2.UP, true)
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velocity = move_and_slide_with_snap(velocity, Vector2.DOWN, Vector2.UP, true)
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#Anims
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#Anims
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if velocity.x == 0:
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if velocity.x == 0:
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if !anims.get_current_animation() == "give" && !anims.get_current_animation() == "respawn" && !anims.get_current_animation() == "blink": anims.play("idle")
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if !anims.get_current_animation() == "give" && !anims.get_current_animation() == "respawn" && !anims.get_current_animation() == "blink" && !anims.get_current_animation() == "come here": anims.play("idle")
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else:
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else:
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anims.play("walk")
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anims.play("walk")
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#Stop at the end of path and give shard
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#Stop at the end of path and give shard
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@ -55,8 +60,8 @@ func spawn_shard():
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is_holding_shard = false
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is_holding_shard = false
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func switch_action():
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func switch_action():
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#is_moving = true
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Audio.play_sound(come_here,Audio.ac_voice)
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pass
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anims.play("come here")
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func spray_blood():
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func spray_blood():
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for i in 16:
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for i in 16:
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@ -1,4 +1,4 @@
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[gd_scene load_steps=22 format=2]
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[gd_scene load_steps=23 format=2]
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[ext_resource path="res://shaders/1px_border.gdshader" type="Shader" id=1]
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[ext_resource path="res://shaders/1px_border.gdshader" type="Shader" id=1]
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[ext_resource path="res://graphics/npc/msx_respawn.png" type="Texture" id=2]
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[ext_resource path="res://graphics/npc/msx_respawn.png" type="Texture" id=2]
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@ -62,6 +62,18 @@ tracks/3/keys = {
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"update": 1,
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"update": 1,
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"values": [ false ]
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"values": [ false ]
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}
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}
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tracks/4/type = "value"
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tracks/4/path = NodePath("ComeHere:visible")
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tracks/4/interp = 1
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tracks/4/loop_wrap = true
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tracks/4/imported = false
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tracks/4/enabled = true
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tracks/4/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ false ]
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}
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[sub_resource type="Animation" id=18]
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[sub_resource type="Animation" id=18]
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resource_name = "blink"
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resource_name = "blink"
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@ -104,6 +116,59 @@ tracks/2/keys = {
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"values": [ 0, 1, 2, 3, 0 ]
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"values": [ 0, 1, 2, 3, 0 ]
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}
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}
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[sub_resource type="Animation" id=19]
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resource_name = "come here"
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length = 4.0
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step = 0.06
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tracks/0/type = "value"
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tracks/0/path = NodePath("Sprite:texture")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ ExtResource( 11 ) ]
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}
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tracks/1/type = "value"
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tracks/1/path = NodePath("Sprite:hframes")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ 1 ]
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}
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tracks/2/type = "value"
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tracks/2/path = NodePath("Sprite:frame")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ 0 ]
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}
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tracks/3/type = "value"
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tracks/3/path = NodePath("ComeHere:visible")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/keys = {
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"times": PoolRealArray( 0.06, 2.52 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 1,
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"values": [ true, false ]
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}
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[sub_resource type="Animation" id=15]
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[sub_resource type="Animation" id=15]
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resource_name = "give"
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resource_name = "give"
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length = 4.0
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length = 4.0
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"update": 1,
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"update": 1,
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"values": [ 0 ]
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"values": [ 0 ]
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}
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}
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tracks/3/type = "value"
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tracks/3/path = NodePath("ComeHere:visible")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/keys = {
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"times": PoolRealArray( 0.06 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ false ]
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}
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[sub_resource type="Animation" id=17]
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[sub_resource type="Animation" id=17]
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resource_name = "respawn"
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resource_name = "respawn"
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"update": 1,
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"update": 1,
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"values": [ 0, 1, 2, 3 ]
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"values": [ 0, 1, 2, 3 ]
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}
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}
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tracks/3/type = "value"
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tracks/3/path = NodePath("ComeHere:visible")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/keys = {
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"times": PoolRealArray( 0.1 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ false ]
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}
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[sub_resource type="ShaderMaterial" id=10]
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[sub_resource type="ShaderMaterial" id=10]
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resource_local_to_scene = true
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resource_local_to_scene = true
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@ -317,6 +406,7 @@ script = ExtResource( 13 )
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autoplay = "idle"
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autoplay = "idle"
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anims/RESET = SubResource( 16 )
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anims/RESET = SubResource( 16 )
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anims/blink = SubResource( 18 )
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anims/blink = SubResource( 18 )
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"anims/come here" = SubResource( 19 )
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anims/give = SubResource( 15 )
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anims/give = SubResource( 15 )
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anims/idle = SubResource( 4 )
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anims/idle = SubResource( 4 )
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anims/respawn = SubResource( 17 )
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anims/respawn = SubResource( 17 )
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@ -399,4 +489,14 @@ theme = ExtResource( 5 )
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text = "Here, take this"
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text = "Here, take this"
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align = 1
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align = 1
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[node name="ComeHere" type="Label" parent="."]
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visible = false
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material = ExtResource( 6 )
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margin_left = -47.0
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margin_top = -22.0
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margin_right = 58.0
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margin_bottom = -8.0
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theme = ExtResource( 5 )
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text = "Hey, come here!"
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[connection signal="timeout" from="BlinkTimer" to="." method="_on_BlinkTimer_timeout"]
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[connection signal="timeout" from="BlinkTimer" to="." method="_on_BlinkTimer_timeout"]
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