come here

This commit is contained in:
pennyrigate 2023-12-25 02:17:08 -05:00
parent fe9f682818
commit e03cede4bb
6 changed files with 139 additions and 4 deletions

View file

@ -4,6 +4,7 @@ var velocity = Vector2.ZERO
var is_moving = false
var is_holding_shard = true
var has_respawned = false
var first_lead = true
onready var death_particles = $DeathSplatter
onready var sprite = $Sprite
onready var anims = $AnimationPlayer
@ -16,6 +17,8 @@ const shard = preload("res://objects/collectibles/shard.tscn")
const BloodSpray := preload("res://objects/environment/blood/blood_spray.tscn")
#DIALOGUE
const here_take_this = preload("res://audio/sounds/msx_here_take_this.wav")
const come_here = preload("res://audio/sounds/msx_come_here.ogg")
const help_me = preload("res://audio/sounds/msx_help_me_get_outta_here.ogg")
func _ready():
raycast.add_exception($Hitbox)
@ -31,12 +34,14 @@ func _physics_process(delta):
if respawn_raycast.is_colliding():
#start moving again after respawning when seeing sg
if raycast.get_collider() != null:
if first_lead == true: Audio.play_sound(help_me,Audio.ac_voice)
first_lead = false
if raycast.get_collider().is_in_group("player_hitbox"): is_moving = true
velocity.y += 128 * delta
velocity = move_and_slide_with_snap(velocity, Vector2.DOWN, Vector2.UP, true)
#Anims
if velocity.x == 0:
if !anims.get_current_animation() == "give" && !anims.get_current_animation() == "respawn" && !anims.get_current_animation() == "blink": anims.play("idle")
if !anims.get_current_animation() == "give" && !anims.get_current_animation() == "respawn" && !anims.get_current_animation() == "blink" && !anims.get_current_animation() == "come here": anims.play("idle")
else:
anims.play("walk")
#Stop at the end of path and give shard
@ -55,8 +60,8 @@ func spawn_shard():
is_holding_shard = false
func switch_action():
#is_moving = true
pass
Audio.play_sound(come_here,Audio.ac_voice)
anims.play("come here")
func spray_blood():
for i in 16: