on and off time is slower on easy

This commit is contained in:
pennyrigate 2023-05-01 15:17:12 -04:00
parent 53c9abdf33
commit de3a2e3252
3 changed files with 41 additions and 6 deletions

File diff suppressed because one or more lines are too long

View file

@ -12,6 +12,10 @@ onready var sparks = $SparkParticles
func _ready(): func _ready():
yield(get_tree().create_timer(delay, false), "timeout") yield(get_tree().create_timer(delay, false), "timeout")
_disable_laser() _disable_laser()
#Easy mode
if Game.is_easy_mode:
off_time /= Game.easy_mode_speed_factor
on_time /= Game.easy_mode_speed_factor
func _physics_process(delta): func _physics_process(delta):
if cast.is_colliding(): if cast.is_colliding():

View file

@ -17,6 +17,7 @@ func _ready():
#Easy mode #Easy mode
if Game.is_easy_mode: if Game.is_easy_mode:
off_time /= Game.easy_mode_speed_factor off_time /= Game.easy_mode_speed_factor
on_time /= Game.easy_mode_speed_factor
func _physics_process(delta): func _physics_process(delta):
time += delta time += delta