forked from team-sg/hero-mark-2
every stage is bloodstainable (fixes #183)
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4e98108935
commit
de2e33a87a
8 changed files with 49 additions and 29 deletions
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@ -69,11 +69,11 @@ format = 1
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tile_data = PoolIntArray( 393236, 0, 65536, 458772, 0, 65537, 524308, 0, 65537, 589844, 0, 65537, 786445, 0, 65536, 786460, 0, 65536, 851981, 0, 65537, 851996, 0, 65537, 852058, 0, 65536, 917517, 0, 65537, 917532, 0, 65537, 917594, 0, 65537, 983053, 0, 65537, 983068, 0, 65537, 983130, 0, 65538, 1048589, 0, 65537, 1048604, 0, 65537, 1048614, 0, 65536, 1048633, 0, 65536, 1114125, 0, 65537, 1114150, 0, 65537, 1114169, 0, 65537, 1179661, 0, 65537, 1179686, 0, 65537, 1179705, 0, 65537, 1245197, 0, 65537, 1245222, 0, 65537, 1245241, 0, 65537, 1310733, 0, 65537, 1310758, 0, 65537, 1310777, 0, 65537, 1376269, 0, 65538, 1376294, 0, 65538, 1376313, 0, 65538 )
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[node name="Death" type="TileMap" parent="." groups=["can_stain", "death"]]
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light_mask = 2
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material = ExtResource( 25 )
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tile_set = ExtResource( 5 )
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cell_size = Vector2( 8, 8 )
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collision_layer = 32
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occluder_light_mask = 2
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format = 1
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tile_data = PoolIntArray( 720951, 1, 0, 720952, 1, 0, 720977, 1, 0, 720978, 1, 0, 983091, 1, 0 )
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