forked from team-sg/hero-mark-2
made spikes not bloodstainable + level touchups
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a9be4be0d1
commit
dc730827f1
13 changed files with 32 additions and 250 deletions
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@ -64,9 +64,7 @@ tile_data = PoolIntArray( 48, 0, 0, 65584, 0, 0, 131120, 0, 0, 196614, 0, 0, 196
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[node name="Player" parent="." instance=ExtResource( 5 )]
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position = Vector2( 24, 176 )
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[node name="Death" type="TileMap" parent="." groups=["can_stain", "death"]]
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light_mask = 3
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material = ExtResource( 26 )
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[node name="Death" type="TileMap" parent="." groups=["death"]]
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position = Vector2( 0, 1 )
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tile_set = ExtResource( 16 )
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cell_size = Vector2( 8, 8 )
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