made restart key gover the player

This commit is contained in:
pennyrigate 2023-01-13 02:08:10 -05:00
parent b65dbd834b
commit db3ac62f27
4 changed files with 19 additions and 23 deletions

View file

@ -40,15 +40,8 @@ func _physics_process(delta):
console.visible = !console.visible
#Restart scene
if Input.is_action_just_pressed("debug_restart"):
if Game.score > Game.high_score: Game.high_score = Game.score
Game.score = 0
Game.golds = 0
Game.stars = [false,false,false,false,false]
Game.shards = 0
Game.arrows = 0
Game.lives = 2
Game.ac_climb.stop()
get_tree().reload_current_scene()
Game.lives = -1
Game.get_map().get_node("Player").die()
#Move player to mouse
if Input.is_action_pressed("debug_move_player"):
Game.get_map().get_node("Player").position = get_viewport().get_mouse_position()
@ -58,7 +51,7 @@ func _physics_process(delta):
Game.change_map(load("res://maps/level_select.tscn"))
#Debug 2
if Input.is_action_just_pressed("debug_2"):
Engine.set_target_fps(1)
Debug.print(Game.get_map())
func print(text):
lines += 1
@ -115,3 +108,5 @@ func _enter_code():
Game.play_sound(Game.a_die, Game.ac_die)
for enemy in get_tree().get_nodes_in_group("enemy"):
enemy.queue_free()
"DGSTEEZY":
debug = true