forked from team-sg/hero-mark-2
improve stain removal on player animation a bit
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1 changed files with 2 additions and 0 deletions
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@ -10,6 +10,8 @@ func _ready() -> void:
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func _process(delta: float) -> void:
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func _process(delta: float) -> void:
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lifetime -= delta
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lifetime -= delta
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if lifetime < 1.0:
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global_position.y += 4.0 * delta
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if lifetime < 0.5:
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if lifetime < 0.5:
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scale = Vector2(lifetime * 2.0, lifetime * 2.0)
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scale = Vector2(lifetime * 2.0, lifetime * 2.0)
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if lifetime <= 0.0:
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if lifetime <= 0.0:
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