ms.x gives shard

This commit is contained in:
pennyrigate 2023-04-04 18:18:54 -04:00
parent e303d5ac6c
commit d6e35580fd
2 changed files with 22 additions and 1 deletions

View file

@ -2,10 +2,13 @@ extends KinematicBody2D
var velocity = Vector2.ZERO
var is_moving = false
var is_holding_shard = true
onready var death_particles = $DeathSplatter
onready var sprite = $Sprite
onready var anims = $AnimationPlayer
onready var raycast = $RayCast2D
onready var shard_position = $Position2D
const shard = preload("res://objects/collectibles/shard.tscn")
func _ready():
raycast.add_exception($Area2D)
@ -21,6 +24,18 @@ func _physics_process(delta):
anims.play("idle")
else:
anims.play("walk")
#Stop at the end of path and give shard
if position.x <= 80:
Debug.print(Game.shards_collected)
is_moving = false
velocity.x = 0
if is_holding_shard:
var ShardInstance = shard.instance()
ShardInstance.global_position = Vector2(shard_position.global_position.x,shard_position.global_position.y)
ShardInstance.number = 1
get_owner().add_child(ShardInstance)
is_holding_shard = false
func switch_action():
is_moving = true

View file

@ -9,7 +9,7 @@
[ext_resource path="res://graphics/player/sg_stab.png" type="Texture" id=7]
[ext_resource path="res://graphics/player/sg_shoot_grounded.png" type="Texture" id=8]
[ext_resource path="res://graphics/player/sword_stab.png" type="Texture" id=9]
[ext_resource path="res://graphics/player/jump.png" type="Texture" id=10]
[ext_resource path="res://graphics/player/sg_jump.png" type="Texture" id=10]
[ext_resource path="res://shaders/recolor_border.shader" type="Shader" id=11]
[ext_resource path="res://scripts/snap_sprite.gd" type="Script" id=12]
[ext_resource path="res://objects/npc/msx.gd" type="Script" id=13]
@ -699,3 +699,9 @@ enabled = true
cast_to = Vector2( 32, 0 )
collision_mask = 3
collide_with_areas = true
[node name="Position2D" type="Position2D" parent="."]
position = Vector2( 17, 2 )
__meta__ = {
"_gizmo_extents_": 0.0
}