add letter block

This commit is contained in:
Haze Weathers 2023-06-05 17:42:14 -04:00
parent d318add375
commit d59c37eb49
5 changed files with 139 additions and 2 deletions

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tool
extends "res://objects/enemy/enemy.gd"
signal letter_chosen(letter)
enum Glyph {
A, B, C, D, E, F, G, H,
I, J, K, L, M, N, O, P,
Q, R, S, T, U, V, W, X,
Y, Z, _0, _1, _2, _3, _4, _5,
_6, _7, _8, _9,
}
const GLYPH_STRINGS = [
"A", "B", "C", "D", "E", "F", "G", "H",
"I", "J", "K", "L", "M", "N", "O", "P",
"Q", "R", "S", "T", "U", "V", "W", "X",
"Y", "Z", "0", "1", "2", "3", "4", "5",
"6", "7", "8", "9",
]
export (Glyph) var glyph: int = 0 setget _set_glyph
onready var sprite: Sprite = $Sprite
onready var _seed: float = randf() * 250.0
func _set_glyph(value: int) -> void:
glyph = value
get_node("Sprite").frame = value
func _ready() -> void:
if Engine.editor_hint:
return
# connect to node in "gets_letters" group so don't have to do the shit manually
for node in get_tree().get_nodes_in_group("gets_letters"):
if node.has_method("_on_letter_chosen"):
connect("letter_chosen", node, "_on_letter_chosen")
func _process(delta: float) -> void:
if Engine.editor_hint:
return
sprite.position.x = 4.0 + sin(float(Time.get_ticks_msec()) / 250.0 + _seed)
sprite.position.y = 5.0 + sin(float(Time.get_ticks_msec()) / 125.0 + _seed)
func die() -> void:
emit_signal("letter_chosen", GLYPH_STRINGS[glyph])
func _on_Hitbox_area_entered(area):
emit_signal("letter_chosen", GLYPH_STRINGS[glyph])
._on_Hitbox_area_entered(area)

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[gd_scene load_steps=4 format=2]
[ext_resource path="res://objects/hud/letter_block.gd" type="Script" id=1]
[ext_resource path="res://graphics/hud/letter_blocks.png" type="Texture" id=2]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 3, 3.5 )
[node name="LetterBlock" type="Node2D" groups=["enemy"]]
script = ExtResource( 1 )
blood = false
[node name="Sprite" type="Sprite" parent="."]
position = Vector2( 4, 5 )
texture = ExtResource( 2 )
hframes = 8
vframes = 5
[node name="Hitbox" type="Area2D" parent="." groups=["enemy_hitbox"]]
[node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"]
position = Vector2( 4, 4.5 )
shape = SubResource( 1 )
[connection signal="area_entered" from="Hitbox" to="." method="_on_Hitbox_area_entered"]