forked from team-sg/hero-mark-2
fixed respawn points
This commit is contained in:
parent
53f21bdf1e
commit
d40970d590
1 changed files with 19 additions and 8 deletions
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@ -1,4 +1,4 @@
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[gd_scene load_steps=48 format=2]
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[gd_scene load_steps=49 format=2]
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[ext_resource path="res://maps/map.gd" type="Script" id=1]
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[ext_resource path="res://maps/map.gd" type="Script" id=1]
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[ext_resource path="res://objects/hud/hud.tscn" type="PackedScene" id=2]
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[ext_resource path="res://objects/hud/hud.tscn" type="PackedScene" id=2]
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@ -86,10 +86,13 @@ _data = {
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}
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}
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[sub_resource type="RectangleShape2D" id=19]
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[sub_resource type="RectangleShape2D" id=19]
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extents = Vector2( 48, 4 )
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extents = Vector2( 46.9375, 4 )
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[sub_resource type="RectangleShape2D" id=25]
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extents = Vector2( 20, 4 )
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[sub_resource type="RectangleShape2D" id=20]
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[sub_resource type="RectangleShape2D" id=20]
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extents = Vector2( 80, 4 )
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extents = Vector2( 80.5, 4 )
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[sub_resource type="RectangleShape2D" id=21]
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[sub_resource type="RectangleShape2D" id=21]
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extents = Vector2( 42, 4 )
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extents = Vector2( 42, 4 )
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@ -329,6 +332,7 @@ speed = 30
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[node name="Squig3" parent="Enemies/Squigs" instance=ExtResource( 14 )]
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[node name="Squig3" parent="Enemies/Squigs" instance=ExtResource( 14 )]
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position = Vector2( 88, 288 )
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position = Vector2( 88, 288 )
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left_up_boundary = 7.0
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left_up_boundary = 7.0
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speed = 30
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[node name="Eels" type="Node2D" parent="Enemies"]
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[node name="Eels" type="Node2D" parent="Enemies"]
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position = Vector2( 24, 0 )
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position = Vector2( 24, 0 )
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@ -662,24 +666,31 @@ position = Vector2( 64, 216 )
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[node name="Respawns" type="Node2D" parent="."]
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[node name="Respawns" type="Node2D" parent="."]
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[node name="RespawnPoint" parent="Respawns" instance=ExtResource( 25 )]
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[node name="RespawnPoint" parent="Respawns" instance=ExtResource( 25 )]
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position = Vector2( 84, 400 )
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position = Vector2( 88, 400 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Respawns/RespawnPoint"]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Respawns/RespawnPoint"]
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position = Vector2( -48, 4 )
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position = Vector2( -44.9375, 4 )
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shape = SubResource( 19 )
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shape = SubResource( 19 )
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[node name="RespawnPoint2" parent="Respawns" instance=ExtResource( 25 )]
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[node name="RespawnPoint2" parent="Respawns" instance=ExtResource( 25 )]
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position = Vector2( 88, 360 )
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position = Vector2( 88, 368 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Respawns/RespawnPoint2"]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Respawns/RespawnPoint2"]
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position = Vector2( -40, 4 )
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position = Vector2( -44.125, 4 )
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shape = SubResource( 19 )
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shape = SubResource( 19 )
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[node name="RespawnPoint4" parent="Respawns" instance=ExtResource( 25 )]
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position = Vector2( 96, 368 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Respawns/RespawnPoint4"]
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position = Vector2( 20, 4 )
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shape = SubResource( 25 )
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[node name="RespawnPoint3" parent="Respawns" instance=ExtResource( 25 )]
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[node name="RespawnPoint3" parent="Respawns" instance=ExtResource( 25 )]
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position = Vector2( 96, 400 )
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position = Vector2( 96, 400 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Respawns/RespawnPoint3"]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Respawns/RespawnPoint3"]
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position = Vector2( 80, 4 )
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position = Vector2( 79.5, 4 )
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shape = SubResource( 20 )
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shape = SubResource( 20 )
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[node name="RespawnPoint5" parent="Respawns" instance=ExtResource( 25 )]
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[node name="RespawnPoint5" parent="Respawns" instance=ExtResource( 25 )]
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