forked from team-sg/hero-mark-2
added blood water
This commit is contained in:
parent
1605cf20a7
commit
d3f2500f20
11 changed files with 280 additions and 7 deletions
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@ -1,10 +1,12 @@
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[gd_resource type="TileSet" load_steps=11 format=2]
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[gd_resource type="TileSet" load_steps=14 format=2]
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[ext_resource path="res://graphics/tiles/water.tres" type="Texture" id=1]
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[ext_resource path="res://graphics/tiles/spike.png" type="Texture" id=2]
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[ext_resource path="res://graphics/tiles/water_bottom.png" type="Texture" id=3]
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[ext_resource path="res://graphics/tiles/oil_bottom.png" type="Texture" id=4]
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[ext_resource path="res://graphics/tiles/oil.tres" type="Texture" id=5]
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[ext_resource path="res://graphics/tiles/blood_bottom.png" type="Texture" id=6]
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[ext_resource path="res://graphics/tiles/blood.tres" type="Texture" id=7]
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[sub_resource type="ConvexPolygonShape2D" id=1]
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points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
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@ -21,6 +23,9 @@ points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
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[sub_resource type="ConvexPolygonShape2D" id=5]
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points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
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[sub_resource type="ConvexPolygonShape2D" id=6]
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points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
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[resource]
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0/name = "water.tres 0"
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0/texture = ExtResource( 1 )
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@ -182,3 +187,52 @@ points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
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7/shape_one_way_margin = 0.0
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7/shapes = [ ]
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7/z_index = 0
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8/name = "blood.tres 8"
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8/texture = ExtResource( 7 )
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8/tex_offset = Vector2( 0, 0 )
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8/modulate = Color( 1, 1, 1, 1 )
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8/region = Rect2( 0, 0, 8, 8 )
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8/tile_mode = 2
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8/autotile/icon_coordinate = Vector2( 0, 0 )
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8/autotile/tile_size = Vector2( 8, 8 )
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8/autotile/spacing = 0
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8/autotile/occluder_map = [ ]
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8/autotile/navpoly_map = [ ]
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8/autotile/priority_map = [ ]
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8/autotile/z_index_map = [ ]
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8/occluder_offset = Vector2( 0, 0 )
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8/navigation_offset = Vector2( 0, 0 )
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8/shape_offset = Vector2( 0, 0 )
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8/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
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8/shape_one_way = false
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8/shape_one_way_margin = 0.0
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8/shapes = [ ]
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8/z_index = 0
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9/name = "blood_bottom.png 9"
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9/texture = ExtResource( 6 )
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9/tex_offset = Vector2( 0, 0 )
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9/modulate = Color( 1, 1, 1, 1 )
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9/region = Rect2( 0, 0, 8, 8 )
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9/tile_mode = 2
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9/autotile/icon_coordinate = Vector2( 0, 0 )
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9/autotile/tile_size = Vector2( 8, 8 )
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9/autotile/spacing = 0
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9/autotile/occluder_map = [ ]
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9/autotile/navpoly_map = [ ]
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9/autotile/priority_map = [ ]
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9/autotile/z_index_map = [ ]
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9/occluder_offset = Vector2( 0, 0 )
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9/navigation_offset = Vector2( 0, 0 )
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9/shape_offset = Vector2( 0, 0 )
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9/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
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9/shape = SubResource( 6 )
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9/shape_one_way = false
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9/shape_one_way_margin = 1.0
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9/shapes = [ {
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"autotile_coord": Vector2( 0, 0 ),
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"one_way": false,
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"one_way_margin": 1.0,
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"shape": SubResource( 6 ),
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"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
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} ]
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9/z_index = 0
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