they say i'm the best at handling balls

This commit is contained in:
Haze Weathers 2023-09-21 18:41:13 -04:00
parent a40347a52f
commit d3e402bb5b
7 changed files with 137 additions and 0 deletions

View file

@ -117,6 +117,9 @@ func _enter_code():
"MACOSX":
var player = get_tree().get_nodes_in_group("player").pop_back()
if player != null: Game.instance_node(load("res://objects/environment/beach_ball/beach_ball.tscn"),player.global_position.x,player.global_position.y - 8,Game.get_map())
"CANYOUDUNK":
var player = get_tree().get_nodes_in_group("player").pop_back()
if player != null: Game.instance_node(preload("res://objects/environment/zball/zball.tscn"),player.global_position.x,player.global_position.y - 18.0,Game.get_map())
"YUMMY":
var player = get_tree().get_nodes_in_group("player").pop_back()
if player != null:

BIN
graphics/secret/zball.png Normal file

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@ -0,0 +1,35 @@
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/zball.png-766d895c88e3cffc348d3ca2bc047df8.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://graphics/secret/zball.png"
dest_files=[ "res://.import/zball.png-766d895c88e3cffc348d3ca2bc047df8.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=false
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

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@ -0,0 +1,35 @@
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/zball_glow.png-a903baaaddcbe84df17501813dffd3fd.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://graphics/secret/zball_glow.png"
dest_files=[ "res://.import/zball_glow.png-a903baaaddcbe84df17501813dffd3fd.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=false
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

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@ -0,0 +1,27 @@
extends RigidBody2D
export var max_glow: float = 5.0
onready var glow: Light2D = $Glow
func _on_Hurtbox_area_entered(area: Area2D) -> void:
if area.is_in_group("enemy_hitbox"):
var target = area.get_parent()
target.die()
func _physics_process(delta: float) -> void:
var speed: float = inverse_lerp(0.0, 250.0, linear_velocity.length())
print(speed)
glow.energy = lerp(0.0, max_glow, speed)
func _on_body_entered(body: Node) -> void:
pass
# if glow.energy < max_glow:
# pass
# glow.energy += glow_increase
# smoke_particles.amount += 1

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@ -0,0 +1,37 @@
[gd_scene load_steps=6 format=2]
[ext_resource path="res://objects/environment/zball/zball.gd" type="Script" id=1]
[ext_resource path="res://graphics/secret/zball.png" type="Texture" id=2]
[ext_resource path="res://graphics/secret/zball_glow.png" type="Texture" id=3]
[sub_resource type="PhysicsMaterial" id=2]
bounce = 0.75
[sub_resource type="CircleShape2D" id=1]
radius = 4.0
[node name="ZBall" type="RigidBody2D"]
mass = 5.0
physics_material_override = SubResource( 2 )
script = ExtResource( 1 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource( 1 )
[node name="Sprite" type="Sprite" parent="."]
light_mask = 9
texture = ExtResource( 2 )
[node name="Glow" type="Light2D" parent="."]
texture = ExtResource( 3 )
energy = 5.0
range_item_cull_mask = 8
[node name="Hurtbox" type="Area2D" parent="."]
collision_mask = 5
[node name="CollisionShape2D" type="CollisionShape2D" parent="Hurtbox"]
shape = SubResource( 1 )
[connection signal="body_entered" from="." to="." method="_on_body_entered"]
[connection signal="area_entered" from="Hurtbox" to="." method="_on_Hurtbox_area_entered"]