they say i'm the best at handling balls

This commit is contained in:
Haze Weathers 2023-09-21 18:41:13 -04:00
parent a40347a52f
commit d3e402bb5b
7 changed files with 137 additions and 0 deletions

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extends RigidBody2D
export var max_glow: float = 5.0
onready var glow: Light2D = $Glow
func _on_Hurtbox_area_entered(area: Area2D) -> void:
if area.is_in_group("enemy_hitbox"):
var target = area.get_parent()
target.die()
func _physics_process(delta: float) -> void:
var speed: float = inverse_lerp(0.0, 250.0, linear_velocity.length())
print(speed)
glow.energy = lerp(0.0, max_glow, speed)
func _on_body_entered(body: Node) -> void:
pass
# if glow.energy < max_glow:
# pass
# glow.energy += glow_increase
# smoke_particles.amount += 1

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[gd_scene load_steps=6 format=2]
[ext_resource path="res://objects/environment/zball/zball.gd" type="Script" id=1]
[ext_resource path="res://graphics/secret/zball.png" type="Texture" id=2]
[ext_resource path="res://graphics/secret/zball_glow.png" type="Texture" id=3]
[sub_resource type="PhysicsMaterial" id=2]
bounce = 0.75
[sub_resource type="CircleShape2D" id=1]
radius = 4.0
[node name="ZBall" type="RigidBody2D"]
mass = 5.0
physics_material_override = SubResource( 2 )
script = ExtResource( 1 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource( 1 )
[node name="Sprite" type="Sprite" parent="."]
light_mask = 9
texture = ExtResource( 2 )
[node name="Glow" type="Light2D" parent="."]
texture = ExtResource( 3 )
energy = 5.0
range_item_cull_mask = 8
[node name="Hurtbox" type="Area2D" parent="."]
collision_mask = 5
[node name="CollisionShape2D" type="CollisionShape2D" parent="Hurtbox"]
shape = SubResource( 1 )
[connection signal="body_entered" from="." to="." method="_on_body_entered"]
[connection signal="area_entered" from="Hurtbox" to="." method="_on_Hurtbox_area_entered"]