diff --git a/audio/sounds/gold.wav b/audio/sounds/gold.wav new file mode 100644 index 0000000..ce6fb50 Binary files /dev/null and b/audio/sounds/gold.wav differ diff --git a/audio/sounds/gold.wav.import b/audio/sounds/gold.wav.import new file mode 100644 index 0000000..06ab71e --- /dev/null +++ b/audio/sounds/gold.wav.import @@ -0,0 +1,23 @@ +[remap] + +importer="wav" +type="AudioStreamSample" +path="res://.import/gold.wav-ee775767e0e2dcf9ee22b6f2f5807414.sample" + +[deps] + +source_file="res://audio/sounds/gold.wav" +dest_files=[ "res://.import/gold.wav-ee775767e0e2dcf9ee22b6f2f5807414.sample" ] + +[params] + +force/8_bit=false +force/mono=false +force/max_rate=false +force/max_rate_hz=44100 +edit/trim=false +edit/normalize=false +edit/loop_mode=0 +edit/loop_begin=0 +edit/loop_end=-1 +compress/mode=0 diff --git a/audio/sounds/gold_old.wav.import b/audio/sounds/gold_old.wav.import new file mode 100644 index 0000000..6bbf0cd --- /dev/null +++ b/audio/sounds/gold_old.wav.import @@ -0,0 +1,23 @@ +[remap] + +importer="wav" +type="AudioStreamSample" +path="res://.import/gold_old.wav-061c67c85b3451bd0034a5b015147cb6.sample" + +[deps] + +source_file="res://audio/sounds/gold_old.wav" +dest_files=[ "res://.import/gold_old.wav-061c67c85b3451bd0034a5b015147cb6.sample" ] + +[params] + +force/8_bit=false +force/mono=false +force/max_rate=false +force/max_rate_hz=44100 +edit/trim=false +edit/normalize=false +edit/loop_mode=0 +edit/loop_begin=0 +edit/loop_end=-1 +compress/mode=0 diff --git a/game.gd b/game.gd index 985390f..443a041 100644 --- a/game.gd +++ b/game.gd @@ -23,7 +23,7 @@ onready var ac_die = $DieSound onready var ac_music = $Music onready var ac_cheat = $CodeEntrySound #Sounds -onready var a_gold = preload("res://audio/sounds/snd_coin.ogg") +onready var a_gold = preload("res://audio/sounds/gold.wav") onready var a_arrow = preload("res://audio/sounds/a_egg_collect.ogg") onready var a_jump = preload("res://audio/sounds/jump.ogg") onready var a_star = preload("res://audio/sounds/a_jinjo.ogg")