forked from team-sg/hero-mark-2
FADE SYSTEM :3
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8 changed files with 169 additions and 1 deletions
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@ -31,6 +31,7 @@ export var target_time_any = 0
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# Called when the node enters the scene tree for the first time.
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func _ready():
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Game.fade.fade_in(0.000000000000001)
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change_current_level(Game.current_level)
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Game.ac_music.stop()
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