FADE SYSTEM :3

This commit is contained in:
Haze Weathers 2023-02-21 13:40:49 -05:00
parent 4cd2018b2c
commit d27d9d8b83
8 changed files with 169 additions and 1 deletions

View file

@ -31,6 +31,7 @@ export var target_time_any = 0
# Called when the node enters the scene tree for the first time.
func _ready():
Game.fade.fade_in(0.000000000000001)
change_current_level(Game.current_level)
Game.ac_music.stop()

View file

@ -9,6 +9,11 @@ var life_bonus = true
var collectible_bonus = false
func _ready():
get_tree().paused = true
Game.can_pause = false
Game.fade.fade_in(0.4)
Game.fade.connect("fade_finished", get_tree(), "set_pause", [false], CONNECT_ONESHOT)
Game.fade.connect("fade_finished", Game, "set", ["can_pause", true], CONNECT_ONESHOT)
Game.play_music(music)
func _physics_process(delta):