forked from team-sg/hero-mark-2
being work on results screen
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0693bd91d3
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d215a8728a
16 changed files with 803 additions and 38 deletions
94
menus/shard_results.tscn
Normal file
94
menus/shard_results.tscn
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[gd_scene load_steps=8 format=2]
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[ext_resource path="res://shaders/1px_border.gdshader" type="Shader" id=1]
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[ext_resource path="res://objects/player/player_death_particles.tscn" type="PackedScene" id=2]
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[ext_resource path="res://graphics/collectibles/shard.png" type="Texture" id=3]
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[sub_resource type="ShaderMaterial" id=1]
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shader = ExtResource( 1 )
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shader_param/border_color = Color( 0, 0, 0, 1 )
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shader_param/border_corners = false
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[sub_resource type="Animation" id=3]
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resource_name = "Collect"
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step = 0.5
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tracks/0/type = "value"
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tracks/0/path = NodePath("Sprite:scale")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 0.15, 0.3, 0.375, 1 ),
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"transitions": PoolRealArray( 1, 1, 1, 1, 1 ),
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"update": 0,
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"values": [ Vector2( 0, 0 ), Vector2( 1, 1 ), Vector2( 1.3, 1.3 ), Vector2( 1, 1 ), Vector2( 1, 1 ) ]
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}
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tracks/1/type = "value"
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tracks/1/path = NodePath("CollectedParticle:emitting")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ true ]
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}
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tracks/2/type = "value"
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tracks/2/path = NodePath(".:visible")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ true ]
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}
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[sub_resource type="Animation" id=4]
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resource_name = "Miss"
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tracks/0/type = "value"
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tracks/0/path = NodePath(".:visible")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ false ]
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}
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[sub_resource type="Gradient" id=2]
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interpolation_mode = 2
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offsets = PoolRealArray( 0, 0.734694, 1 )
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colors = PoolColorArray( 0.576471, 0.980392, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0 )
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[node name="Shard" type="Node2D"]
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visible = false
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[node name="Sprite" type="Sprite" parent="."]
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material = SubResource( 1 )
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position = Vector2( 1, 1 )
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texture = ExtResource( 3 )
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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autoplay = "Miss"
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anims/Collect = SubResource( 3 )
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anims/Miss = SubResource( 4 )
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[node name="CollectedParticle" parent="." instance=ExtResource( 2 )]
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amount = 64
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lifetime = 1.0
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explosiveness = 1.0
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texture = null
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gravity = Vector2( 0, 150 )
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initial_velocity = 250.0
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scale_amount = 1.0
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scale_amount_curve = null
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color_ramp = SubResource( 2 )
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