forked from team-sg/hero-mark-2
being work on results screen
This commit is contained in:
parent
0693bd91d3
commit
d215a8728a
16 changed files with 803 additions and 38 deletions
|
@ -7,6 +7,13 @@ enum Difficulty {
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PUNGENT, # faster enemies, 3 lives
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}
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enum Bonuses {
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Collection_Bonus,
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Time_Bonus,
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Life_Bonus,
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Perfect_Bonus
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}
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const DIFFICULTY_NAMES = ["Sweet","Salty","Spicy","Pungent"]
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var resolution = Vector2(256,192)
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@ -18,7 +25,9 @@ var stars = [false,false,false,false,false]
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var shards = 0
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var arrows = 0
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var score = 0
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var final_score = 0
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var high_score = 0
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var bonuses = [0,0,0,0]
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var lives = 2
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var deaths = 0
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var time = 0.0
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@ -114,10 +123,10 @@ func save():
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# save score and time depending on completion
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if shards >= 5 && keys >= 50:
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save_data.score_100 = max(save_data.score_100, score)
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save_data.score_100 = max(save_data.score_100, final_score)
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save_data.time_100 = min(save_data.time_100, time)
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else:
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save_data.score_any = max(save_data.score_100, score)
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save_data.score_any = max(save_data.score_100, final_score)
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save_data.time_any = min(save_data.time_any, time)
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# set shards
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BIN
graphics/hud/collection_bonus.png
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BIN
graphics/hud/collection_bonus.png
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After Width: | Height: | Size: 225 B |
35
graphics/hud/collection_bonus.png.import
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35
graphics/hud/collection_bonus.png.import
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@ -0,0 +1,35 @@
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/collection_bonus.png-c0498f7550478bc8b1614afa3fdb3e89.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://graphics/hud/collection_bonus.png"
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dest_files=[ "res://.import/collection_bonus.png-c0498f7550478bc8b1614afa3fdb3e89.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=false
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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process/normal_map_invert_y=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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BIN
graphics/hud/life_bonus.png
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BIN
graphics/hud/life_bonus.png
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Binary file not shown.
After Width: | Height: | Size: 199 B |
35
graphics/hud/life_bonus.png.import
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35
graphics/hud/life_bonus.png.import
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@ -0,0 +1,35 @@
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/life_bonus.png-0f9d1521de3f08e08ca6e0b90e3ef8d2.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://graphics/hud/life_bonus.png"
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dest_files=[ "res://.import/life_bonus.png-0f9d1521de3f08e08ca6e0b90e3ef8d2.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=false
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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process/normal_map_invert_y=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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BIN
graphics/hud/perfect_bonus.png
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BIN
graphics/hud/perfect_bonus.png
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After Width: | Height: | Size: 193 B |
35
graphics/hud/perfect_bonus.png.import
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35
graphics/hud/perfect_bonus.png.import
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@ -0,0 +1,35 @@
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/perfect_bonus.png-df090bb05894ccbdd3eae2afd31298d4.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://graphics/hud/perfect_bonus.png"
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dest_files=[ "res://.import/perfect_bonus.png-df090bb05894ccbdd3eae2afd31298d4.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=false
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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process/normal_map_invert_y=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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BIN
graphics/hud/results.png
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BIN
graphics/hud/results.png
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After Width: | Height: | Size: 287 B |
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graphics/hud/results.png.import
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graphics/hud/results.png.import
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@ -0,0 +1,35 @@
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/results.png-c3c2389f681d388610852a8c684f356d.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://graphics/hud/results.png"
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dest_files=[ "res://.import/results.png-c3c2389f681d388610852a8c684f356d.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=false
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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process/normal_map_invert_y=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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BIN
graphics/hud/time_bonus.png
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BIN
graphics/hud/time_bonus.png
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Binary file not shown.
After Width: | Height: | Size: 224 B |
35
graphics/hud/time_bonus.png.import
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35
graphics/hud/time_bonus.png.import
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@ -0,0 +1,35 @@
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/time_bonus.png-663cd5c7331098252c03675e887c4123.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://graphics/hud/time_bonus.png"
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dest_files=[ "res://.import/time_bonus.png-663cd5c7331098252c03675e887c4123.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=false
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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process/normal_map_invert_y=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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16
menus/results.gd
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16
menus/results.gd
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@ -0,0 +1,16 @@
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extends Node2D
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# Declare member variables here. Examples:
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# var a = 2
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# var b = "text"
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta):
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# pass
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@ -1,26 +1,148 @@
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[gd_scene load_steps=8 format=2]
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[gd_scene load_steps=25 format=2]
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[ext_resource path="res://shaders/1px_border.gdshader" type="Shader" id=1]
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[ext_resource path="res://objects/player/player_death_particles.tscn" type="PackedScene" id=2]
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[ext_resource path="res://shaders/ska_plane.gdshader" type="Shader" id=2]
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[ext_resource path="res://graphics/collectibles/shard.png" type="Texture" id=3]
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[ext_resource path="res://graphics/player/sg_idle_color.png" type="Texture" id=4]
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[ext_resource path="res://graphics/hud/results.png" type="Texture" id=4]
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[ext_resource path="res://graphics/hud/perfect_bonus.png" type="Texture" id=5]
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[ext_resource path="res://graphics/hud/life_bonus.png" type="Texture" id=6]
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[ext_resource path="res://graphics/hud/collection_bonus.png" type="Texture" id=7]
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[ext_resource path="res://graphics/hud/time_bonus.png" type="Texture" id=8]
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[ext_resource path="res://ui/2ndpuberty_outline.tres" type="Material" id=9]
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[ext_resource path="res://ui/theme.tres" type="Theme" id=10]
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[ext_resource path="res://ui/arrow_figure_8.tres" type="Material" id=11]
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[ext_resource path="res://menus/shard_results.tscn" type="PackedScene" id=12]
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[ext_resource path="res://menus/results.gd" type="Script" id=13]
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[sub_resource type="ShaderMaterial" id=1]
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[sub_resource type="ShaderMaterial" id=5]
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shader = ExtResource( 2 )
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shader_param/color_1 = Color( 1, 0.513726, 0, 1 )
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shader_param/color_2 = Color( 0.701961, 0.305882, 0.901961, 1 )
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shader_param/checker_size = Vector2( 16, 16 )
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shader_param/pan_speed = Vector2( 12, 0 )
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shader_param/cycle_speed = Vector2( 12, 0 )
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shader_param/cycle_alternation = Vector2( 2, 0 )
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shader_param/uv_transform = Transform2D( 1, 1, 0, 1, 0, 0 )
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[sub_resource type="ShaderMaterial" id=6]
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shader = ExtResource( 1 )
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shader_param/border_color = Color( 0, 0, 0, 1 )
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shader_param/border_corners = false
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[sub_resource type="Gradient" id=2]
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interpolation_mode = 2
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offsets = PoolRealArray( 0, 0.734694, 1 )
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colors = PoolColorArray( 0.576471, 0.980392, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0 )
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[sub_resource type="ShaderMaterial" id=7]
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shader = ExtResource( 1 )
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shader_param/border_color = Color( 0, 0, 0, 1 )
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shader_param/border_corners = false
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[sub_resource type="ShaderMaterial" id=8]
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shader = ExtResource( 1 )
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shader_param/border_color = Color( 0, 0, 0, 1 )
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shader_param/border_corners = false
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[sub_resource type="Animation" id=9]
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resource_name = "Collect"
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step = 0.5
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tracks/0/type = "value"
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tracks/0/path = NodePath("Sprite:scale")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 0.15, 0.3, 0.375, 1 ),
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"transitions": PoolRealArray( 1, 1, 1, 1, 1 ),
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"update": 0,
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"values": [ Vector2( 0, 0 ), Vector2( 1, 1 ), Vector2( 1.3, 1.3 ), Vector2( 1, 1 ), Vector2( 1, 1 ) ]
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}
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tracks/1/type = "value"
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tracks/1/path = NodePath("CollectedParticle:emitting")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ true ]
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}
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[sub_resource type="ShaderMaterial" id=10]
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shader = ExtResource( 1 )
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shader_param/border_color = Color( 0, 0, 0, 1 )
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shader_param/border_corners = false
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[sub_resource type="Animation" id=11]
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resource_name = "Collect"
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step = 0.5
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tracks/0/type = "value"
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tracks/0/path = NodePath("Sprite:scale")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 0.15, 0.3, 0.375, 1 ),
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"transitions": PoolRealArray( 1, 1, 1, 1, 1 ),
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"update": 0,
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"values": [ Vector2( 0, 0 ), Vector2( 1, 1 ), Vector2( 1.3, 1.3 ), Vector2( 1, 1 ), Vector2( 1, 1 ) ]
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}
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tracks/1/type = "value"
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tracks/1/path = NodePath("CollectedParticle:emitting")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ true ]
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}
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[sub_resource type="ShaderMaterial" id=12]
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shader = ExtResource( 1 )
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shader_param/border_color = Color( 0, 0, 0, 1 )
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shader_param/border_corners = false
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[sub_resource type="Animation" id=13]
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resource_name = "Collect"
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step = 0.5
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tracks/0/type = "value"
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tracks/0/path = NodePath("Sprite:scale")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 0.15, 0.3, 0.375, 1 ),
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"transitions": PoolRealArray( 1, 1, 1, 1, 1 ),
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||||
"update": 0,
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"values": [ Vector2( 0, 0 ), Vector2( 1, 1 ), Vector2( 1.3, 1.3 ), Vector2( 1, 1 ), Vector2( 1, 1 ) ]
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}
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tracks/1/type = "value"
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tracks/1/path = NodePath("CollectedParticle:emitting")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ true ]
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}
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[sub_resource type="Animation" id=3]
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resource_name = "New Anim"
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length = 2.0
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loop = true
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[sub_resource type="Animation" id=4]
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resource_name = "results"
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length = 50.0
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tracks/0/type = "value"
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tracks/0/path = NodePath("DeathSplatter:emitting")
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tracks/0/path = NodePath("ShardSprites/ShardTitle1:visible")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ true ]
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"values": [ false ]
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}
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tracks/1/type = "value"
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tracks/1/path = NodePath("ShardSprites/ShardTitle2:visible")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ false ]
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}
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tracks/2/type = "value"
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tracks/2/path = NodePath("ShardSprites/ShardTitle3:visible")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/keys = {
|
||||
"times": PoolRealArray( 0 ),
|
||||
"transitions": PoolRealArray( 1 ),
|
||||
"update": 1,
|
||||
"values": [ false ]
|
||||
}
|
||||
tracks/3/type = "value"
|
||||
tracks/3/path = NodePath("ShardSprites/ShardTitle4:visible")
|
||||
tracks/3/interp = 1
|
||||
tracks/3/loop_wrap = true
|
||||
tracks/3/imported = false
|
||||
tracks/3/enabled = true
|
||||
tracks/3/keys = {
|
||||
"times": PoolRealArray( 0 ),
|
||||
"transitions": PoolRealArray( 1 ),
|
||||
"update": 1,
|
||||
"values": [ false ]
|
||||
}
|
||||
tracks/4/type = "value"
|
||||
tracks/4/path = NodePath("ShardSprites/ShardTitle5:visible")
|
||||
tracks/4/interp = 1
|
||||
tracks/4/loop_wrap = true
|
||||
tracks/4/imported = false
|
||||
tracks/4/enabled = true
|
||||
tracks/4/keys = {
|
||||
"times": PoolRealArray( 0 ),
|
||||
"transitions": PoolRealArray( 1 ),
|
||||
"update": 1,
|
||||
"values": [ false ]
|
||||
}
|
||||
tracks/5/type = "value"
|
||||
tracks/5/path = NodePath("Score:visible")
|
||||
tracks/5/interp = 1
|
||||
tracks/5/loop_wrap = true
|
||||
tracks/5/imported = false
|
||||
tracks/5/enabled = true
|
||||
tracks/5/keys = {
|
||||
"times": PoolRealArray( 0 ),
|
||||
"transitions": PoolRealArray( 1 ),
|
||||
"update": 1,
|
||||
"values": [ false ]
|
||||
}
|
||||
tracks/6/type = "value"
|
||||
tracks/6/path = NodePath("BonusSprites/CollectionBonusText:visible")
|
||||
tracks/6/interp = 1
|
||||
tracks/6/loop_wrap = true
|
||||
tracks/6/imported = false
|
||||
tracks/6/enabled = true
|
||||
tracks/6/keys = {
|
||||
"times": PoolRealArray( 0 ),
|
||||
"transitions": PoolRealArray( 1 ),
|
||||
"update": 1,
|
||||
"values": [ false ]
|
||||
}
|
||||
tracks/7/type = "value"
|
||||
tracks/7/path = NodePath("BonusSprites/TimeBonusText:visible")
|
||||
tracks/7/interp = 1
|
||||
tracks/7/loop_wrap = true
|
||||
tracks/7/imported = false
|
||||
tracks/7/enabled = true
|
||||
tracks/7/keys = {
|
||||
"times": PoolRealArray( 0 ),
|
||||
"transitions": PoolRealArray( 1 ),
|
||||
"update": 1,
|
||||
"values": [ false ]
|
||||
}
|
||||
tracks/8/type = "value"
|
||||
tracks/8/path = NodePath("BonusSprites/LifeBonusText:visible")
|
||||
tracks/8/interp = 1
|
||||
tracks/8/loop_wrap = true
|
||||
tracks/8/imported = false
|
||||
tracks/8/enabled = true
|
||||
tracks/8/keys = {
|
||||
"times": PoolRealArray( 0 ),
|
||||
"transitions": PoolRealArray( 1 ),
|
||||
"update": 1,
|
||||
"values": [ false ]
|
||||
}
|
||||
tracks/9/type = "value"
|
||||
tracks/9/path = NodePath("BonusSprites/PerfectBonusText:visible")
|
||||
tracks/9/interp = 1
|
||||
tracks/9/loop_wrap = true
|
||||
tracks/9/imported = false
|
||||
tracks/9/enabled = true
|
||||
tracks/9/keys = {
|
||||
"times": PoolRealArray( 0 ),
|
||||
"transitions": PoolRealArray( 1 ),
|
||||
"update": 1,
|
||||
"values": [ false ]
|
||||
}
|
||||
tracks/10/type = "value"
|
||||
tracks/10/path = NodePath("Final Score:visible")
|
||||
tracks/10/interp = 1
|
||||
tracks/10/loop_wrap = true
|
||||
tracks/10/imported = false
|
||||
tracks/10/enabled = true
|
||||
tracks/10/keys = {
|
||||
"times": PoolRealArray( 0 ),
|
||||
"transitions": PoolRealArray( 1 ),
|
||||
"update": 1,
|
||||
"values": [ false ]
|
||||
}
|
||||
|
||||
[node name="Results" type="Node2D"]
|
||||
script = ExtResource( 13 )
|
||||
|
||||
[node name="Sprite" type="Sprite" parent="."]
|
||||
material = SubResource( 1 )
|
||||
position = Vector2( 47, 39 )
|
||||
[node name="ColorRect" type="ColorRect" parent="."]
|
||||
material = SubResource( 5 )
|
||||
margin_right = 256.0
|
||||
margin_bottom = 192.0
|
||||
__meta__ = {
|
||||
"_edit_lock_": true
|
||||
}
|
||||
|
||||
[node name="ShardSprites" type="Node2D" parent="."]
|
||||
position = Vector2( 0, -10 )
|
||||
|
||||
[node name="Empty1" type="Sprite" parent="ShardSprites"]
|
||||
modulate = Color( 0, 0, 0, 1 )
|
||||
material = SubResource( 6 )
|
||||
position = Vector2( 24, 24 )
|
||||
texture = ExtResource( 3 )
|
||||
|
||||
[node name="DeathSplatter" parent="." instance=ExtResource( 2 )]
|
||||
position = Vector2( 95, 64 )
|
||||
emitting = true
|
||||
amount = 64
|
||||
lifetime = 1.0
|
||||
one_shot = false
|
||||
explosiveness = 1.0
|
||||
texture = ExtResource( 4 )
|
||||
gravity = Vector2( 0, 150 )
|
||||
initial_velocity = 250.0
|
||||
scale_amount = 1.0
|
||||
scale_amount_curve = null
|
||||
color_ramp = SubResource( 2 )
|
||||
[node name="Empty2" type="Sprite" parent="ShardSprites"]
|
||||
modulate = Color( 0, 0, 0, 1 )
|
||||
material = SubResource( 6 )
|
||||
position = Vector2( 24, 40 )
|
||||
texture = ExtResource( 3 )
|
||||
|
||||
[node name="Empty3" type="Sprite" parent="ShardSprites"]
|
||||
modulate = Color( 0, 0, 0, 1 )
|
||||
material = SubResource( 6 )
|
||||
position = Vector2( 24, 56 )
|
||||
texture = ExtResource( 3 )
|
||||
|
||||
[node name="Empty4" type="Sprite" parent="ShardSprites"]
|
||||
modulate = Color( 0, 0, 0, 1 )
|
||||
material = SubResource( 6 )
|
||||
position = Vector2( 24, 72 )
|
||||
texture = ExtResource( 3 )
|
||||
|
||||
[node name="Empty5" type="Sprite" parent="ShardSprites"]
|
||||
modulate = Color( 0, 0, 0, 1 )
|
||||
material = SubResource( 6 )
|
||||
position = Vector2( 24, 88 )
|
||||
texture = ExtResource( 3 )
|
||||
|
||||
[node name="Shard" parent="ShardSprites" instance=ExtResource( 12 )]
|
||||
position = Vector2( 23, 23 )
|
||||
|
||||
[node name="Shard2" parent="ShardSprites" instance=ExtResource( 12 )]
|
||||
position = Vector2( 23, 39 )
|
||||
|
||||
[node name="Shard3" parent="ShardSprites" instance=ExtResource( 12 )]
|
||||
position = Vector2( 23, 55 )
|
||||
|
||||
[node name="Shard4" parent="ShardSprites" instance=ExtResource( 12 )]
|
||||
position = Vector2( 23, 71 )
|
||||
|
||||
[node name="Shard5" parent="ShardSprites" instance=ExtResource( 12 )]
|
||||
position = Vector2( 23, 87 )
|
||||
|
||||
[node name="ShardTitle1" type="Label" parent="ShardSprites"]
|
||||
visible = false
|
||||
material = ExtResource( 9 )
|
||||
margin_left = 32.0
|
||||
margin_top = 18.0
|
||||
margin_right = 200.0
|
||||
margin_bottom = 32.0
|
||||
theme = ExtResource( 10 )
|
||||
text = "AAAAAAAAAAAAAAAAAAAAAAAA"
|
||||
|
||||
[node name="ShardTitle2" type="Label" parent="ShardSprites"]
|
||||
visible = false
|
||||
material = ExtResource( 9 )
|
||||
margin_left = 32.0
|
||||
margin_top = 34.0
|
||||
margin_right = 200.0
|
||||
margin_bottom = 48.0
|
||||
theme = ExtResource( 10 )
|
||||
text = "AAAAAAAAAAAAAAAAAAAAAAAA"
|
||||
|
||||
[node name="ShardTitle3" type="Label" parent="ShardSprites"]
|
||||
visible = false
|
||||
material = ExtResource( 9 )
|
||||
margin_left = 32.0
|
||||
margin_top = 50.0
|
||||
margin_right = 200.0
|
||||
margin_bottom = 64.0
|
||||
theme = ExtResource( 10 )
|
||||
text = "AAAAAAAAAAAAAAAAAAAAAAAA"
|
||||
|
||||
[node name="ShardTitle4" type="Label" parent="ShardSprites"]
|
||||
visible = false
|
||||
material = ExtResource( 9 )
|
||||
margin_left = 32.0
|
||||
margin_top = 66.0
|
||||
margin_right = 200.0
|
||||
margin_bottom = 80.0
|
||||
theme = ExtResource( 10 )
|
||||
text = "AAAAAAAAAAAAAAAAAAAAAAAA"
|
||||
|
||||
[node name="ShardTitle5" type="Label" parent="ShardSprites"]
|
||||
visible = false
|
||||
material = ExtResource( 9 )
|
||||
margin_left = 32.0
|
||||
margin_top = 82.0
|
||||
margin_right = 200.0
|
||||
margin_bottom = 96.0
|
||||
theme = ExtResource( 10 )
|
||||
text = "AAAAAAAAAAAAAAAAAAAAAAAA"
|
||||
|
||||
[node name="Score" type="Label" parent="."]
|
||||
visible = false
|
||||
material = ExtResource( 9 )
|
||||
margin_top = 93.0
|
||||
margin_right = 256.0
|
||||
margin_bottom = 107.0
|
||||
theme = ExtResource( 10 )
|
||||
text = "Score: 0000000"
|
||||
align = 1
|
||||
|
||||
[node name="BonusSprites" type="Node2D" parent="."]
|
||||
position = Vector2( 0, 6 )
|
||||
|
||||
[node name="CollectionBonusEmpty" type="Sprite" parent="BonusSprites"]
|
||||
modulate = Color( 0, 0, 0, 1 )
|
||||
material = SubResource( 7 )
|
||||
position = Vector2( 24, 112 )
|
||||
texture = ExtResource( 7 )
|
||||
|
||||
[node name="CollectionBonus" parent="BonusSprites" instance=ExtResource( 12 )]
|
||||
position = Vector2( 24, 112 )
|
||||
|
||||
[node name="Sprite" parent="BonusSprites/CollectionBonus" index="0"]
|
||||
position = Vector2( 0, 0 )
|
||||
texture = ExtResource( 7 )
|
||||
|
||||
[node name="CollectionBonusText" type="Label" parent="BonusSprites"]
|
||||
visible = false
|
||||
material = ExtResource( 9 )
|
||||
margin_left = 32.0
|
||||
margin_top = 106.0
|
||||
margin_right = 200.0
|
||||
margin_bottom = 120.0
|
||||
theme = ExtResource( 10 )
|
||||
text = "Collection Bonus"
|
||||
|
||||
[node name="TimeBonusEmpty" type="Sprite" parent="BonusSprites"]
|
||||
modulate = Color( 0, 0, 0, 1 )
|
||||
material = SubResource( 8 )
|
||||
position = Vector2( 24, 128 )
|
||||
texture = ExtResource( 8 )
|
||||
|
||||
[node name="TimeBonus" parent="BonusSprites" instance=ExtResource( 12 )]
|
||||
position = Vector2( 24, 128 )
|
||||
|
||||
[node name="Sprite" parent="BonusSprites/TimeBonus" index="0"]
|
||||
position = Vector2( 0, 0 )
|
||||
texture = ExtResource( 8 )
|
||||
|
||||
[node name="AnimationPlayer" parent="BonusSprites/TimeBonus" index="1"]
|
||||
anims/Collect = SubResource( 9 )
|
||||
|
||||
[node name="TimeBonusText" type="Label" parent="BonusSprites"]
|
||||
visible = false
|
||||
material = ExtResource( 9 )
|
||||
margin_left = 32.0
|
||||
margin_top = 122.0
|
||||
margin_right = 200.0
|
||||
margin_bottom = 136.0
|
||||
theme = ExtResource( 10 )
|
||||
text = "Time Bonus"
|
||||
|
||||
[node name="LifeBonusEmpty" type="Sprite" parent="BonusSprites"]
|
||||
modulate = Color( 0, 0, 0, 1 )
|
||||
material = SubResource( 10 )
|
||||
position = Vector2( 24, 144 )
|
||||
texture = ExtResource( 6 )
|
||||
|
||||
[node name="LifeBonus" parent="BonusSprites" instance=ExtResource( 12 )]
|
||||
position = Vector2( 24, 144 )
|
||||
|
||||
[node name="Sprite" parent="BonusSprites/LifeBonus" index="0"]
|
||||
position = Vector2( 0, 0 )
|
||||
texture = ExtResource( 6 )
|
||||
|
||||
[node name="AnimationPlayer" parent="BonusSprites/LifeBonus" index="1"]
|
||||
anims/Collect = SubResource( 11 )
|
||||
|
||||
[node name="LifeBonusText" type="Label" parent="BonusSprites"]
|
||||
visible = false
|
||||
material = ExtResource( 9 )
|
||||
margin_left = 32.0
|
||||
margin_top = 138.0
|
||||
margin_right = 200.0
|
||||
margin_bottom = 152.0
|
||||
theme = ExtResource( 10 )
|
||||
text = "Life Bonus"
|
||||
|
||||
[node name="PerfectBonusEmpty" type="Sprite" parent="BonusSprites"]
|
||||
modulate = Color( 0, 0, 0, 1 )
|
||||
material = SubResource( 12 )
|
||||
position = Vector2( 24, 160 )
|
||||
texture = ExtResource( 5 )
|
||||
|
||||
[node name="PerfectBonus" parent="BonusSprites" instance=ExtResource( 12 )]
|
||||
position = Vector2( 24, 160 )
|
||||
|
||||
[node name="Sprite" parent="BonusSprites/PerfectBonus" index="0"]
|
||||
position = Vector2( 0, 0 )
|
||||
texture = ExtResource( 5 )
|
||||
|
||||
[node name="AnimationPlayer" parent="BonusSprites/PerfectBonus" index="1"]
|
||||
anims/Collect = SubResource( 13 )
|
||||
|
||||
[node name="PerfectBonusText" type="Label" parent="BonusSprites"]
|
||||
visible = false
|
||||
material = ExtResource( 9 )
|
||||
margin_left = 32.0
|
||||
margin_top = 154.0
|
||||
margin_right = 200.0
|
||||
margin_bottom = 168.0
|
||||
theme = ExtResource( 10 )
|
||||
text = "Perfect Bonus"
|
||||
|
||||
[node name="Final Score" type="Label" parent="."]
|
||||
visible = false
|
||||
material = ExtResource( 9 )
|
||||
margin_top = 178.0
|
||||
margin_right = 256.0
|
||||
margin_bottom = 192.0
|
||||
theme = ExtResource( 10 )
|
||||
text = "Final score: 123456789"
|
||||
align = 1
|
||||
|
||||
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
|
||||
autoplay = "New Anim"
|
||||
"anims/New Anim" = SubResource( 3 )
|
||||
anims/results = SubResource( 4 )
|
||||
|
||||
[node name="Results" type="Sprite" parent="."]
|
||||
material = ExtResource( 11 )
|
||||
position = Vector2( 232, 80 )
|
||||
scale = Vector2( 1, 0.679105 )
|
||||
texture = ExtResource( 4 )
|
||||
|
||||
[editable path="BonusSprites/CollectionBonus"]
|
||||
[editable path="BonusSprites/TimeBonus"]
|
||||
[editable path="BonusSprites/LifeBonus"]
|
||||
[editable path="BonusSprites/PerfectBonus"]
|
||||
|
|
94
menus/shard_results.tscn
Normal file
94
menus/shard_results.tscn
Normal file
|
@ -0,0 +1,94 @@
|
|||
[gd_scene load_steps=8 format=2]
|
||||
|
||||
[ext_resource path="res://shaders/1px_border.gdshader" type="Shader" id=1]
|
||||
[ext_resource path="res://objects/player/player_death_particles.tscn" type="PackedScene" id=2]
|
||||
[ext_resource path="res://graphics/collectibles/shard.png" type="Texture" id=3]
|
||||
|
||||
[sub_resource type="ShaderMaterial" id=1]
|
||||
shader = ExtResource( 1 )
|
||||
shader_param/border_color = Color( 0, 0, 0, 1 )
|
||||
shader_param/border_corners = false
|
||||
|
||||
[sub_resource type="Animation" id=3]
|
||||
resource_name = "Collect"
|
||||
step = 0.5
|
||||
tracks/0/type = "value"
|
||||
tracks/0/path = NodePath("Sprite:scale")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/keys = {
|
||||
"times": PoolRealArray( 0, 0.15, 0.3, 0.375, 1 ),
|
||||
"transitions": PoolRealArray( 1, 1, 1, 1, 1 ),
|
||||
"update": 0,
|
||||
"values": [ Vector2( 0, 0 ), Vector2( 1, 1 ), Vector2( 1.3, 1.3 ), Vector2( 1, 1 ), Vector2( 1, 1 ) ]
|
||||
}
|
||||
tracks/1/type = "value"
|
||||
tracks/1/path = NodePath("CollectedParticle:emitting")
|
||||
tracks/1/interp = 1
|
||||
tracks/1/loop_wrap = true
|
||||
tracks/1/imported = false
|
||||
tracks/1/enabled = true
|
||||
tracks/1/keys = {
|
||||
"times": PoolRealArray( 0 ),
|
||||
"transitions": PoolRealArray( 1 ),
|
||||
"update": 1,
|
||||
"values": [ true ]
|
||||
}
|
||||
tracks/2/type = "value"
|
||||
tracks/2/path = NodePath(".:visible")
|
||||
tracks/2/interp = 1
|
||||
tracks/2/loop_wrap = true
|
||||
tracks/2/imported = false
|
||||
tracks/2/enabled = true
|
||||
tracks/2/keys = {
|
||||
"times": PoolRealArray( 0 ),
|
||||
"transitions": PoolRealArray( 1 ),
|
||||
"update": 1,
|
||||
"values": [ true ]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id=4]
|
||||
resource_name = "Miss"
|
||||
tracks/0/type = "value"
|
||||
tracks/0/path = NodePath(".:visible")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/keys = {
|
||||
"times": PoolRealArray( 0 ),
|
||||
"transitions": PoolRealArray( 1 ),
|
||||
"update": 1,
|
||||
"values": [ false ]
|
||||
}
|
||||
|
||||
[sub_resource type="Gradient" id=2]
|
||||
interpolation_mode = 2
|
||||
offsets = PoolRealArray( 0, 0.734694, 1 )
|
||||
colors = PoolColorArray( 0.576471, 0.980392, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0 )
|
||||
|
||||
[node name="Shard" type="Node2D"]
|
||||
visible = false
|
||||
|
||||
[node name="Sprite" type="Sprite" parent="."]
|
||||
material = SubResource( 1 )
|
||||
position = Vector2( 1, 1 )
|
||||
texture = ExtResource( 3 )
|
||||
|
||||
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
|
||||
autoplay = "Miss"
|
||||
anims/Collect = SubResource( 3 )
|
||||
anims/Miss = SubResource( 4 )
|
||||
|
||||
[node name="CollectedParticle" parent="." instance=ExtResource( 2 )]
|
||||
amount = 64
|
||||
lifetime = 1.0
|
||||
explosiveness = 1.0
|
||||
texture = null
|
||||
gravity = Vector2( 0, 150 )
|
||||
initial_velocity = 250.0
|
||||
scale_amount = 1.0
|
||||
scale_amount_curve = null
|
||||
color_ramp = SubResource( 2 )
|
|
@ -16,30 +16,34 @@ func _physics_process(delta):
|
|||
|
||||
func _on_Area2D_area_entered(area):
|
||||
if area.is_in_group("player_hitbox"):
|
||||
if Game.score > Game.high_score: Game.high_score = Game.score
|
||||
#BONUSES
|
||||
Game.final_score = Game.score
|
||||
Game.bonuses = [0,0,0,0]
|
||||
#Collection bonus
|
||||
if Game.keys == 50: Game.score += 500
|
||||
if Game.shards == 5: Game.score += 500
|
||||
if Game.keys == 50: Game.Bonuses.Collection_Bonus += 500
|
||||
if Game.shards == 5: Game.Bonuses.Collection_Bonus += 500
|
||||
if Game.keys == 50 && Game.shards == 5:
|
||||
Game.score += 250
|
||||
Game.Bonuses.Collection_Bonus += 250
|
||||
Game.shards_collected[5] = true
|
||||
#Time bonus
|
||||
if Game.keys == 50 && Game.shards == 5:
|
||||
if Game.time < map.target_time_100:
|
||||
Game.score += max(2500 - 2500 * int(Game.time / map.target_time_100), 0)
|
||||
Game.Bonuses.Time_Bonus += max(2500 - 2500 * int(Game.time / map.target_time_100), 0)
|
||||
Game.shards_collected[6] = true
|
||||
else:
|
||||
if Game.time < map.target_time_any:
|
||||
Game.score += max(2500 - 2500 * int(Game.time / map.target_time_any), 0)
|
||||
Game.Bonuses.Time_Bonus += max(2500 - 2500 * int(Game.time / map.target_time_any), 0)
|
||||
Game.shards_collected[6] = true
|
||||
#Life bonus
|
||||
if Game.lives == 1: Game.score += 500
|
||||
if Game.lives == 1: Game.Bonuses.Life_Bonus += 500
|
||||
if Game.lives == 2:
|
||||
Game.score += 1500
|
||||
Game.Bonuses.Life_Bonus += 1500
|
||||
Game.shards_collected[7] = true
|
||||
#Perfect bonus
|
||||
if Game.lives == 2 && Game.keys == 50 && Game.shards == 5 && Game.time < map.target_time_100:
|
||||
Game.score += 1000
|
||||
Game.Bonuses.Perfect_Bonus += 1000
|
||||
for bonus in Game.bonuses:
|
||||
Game.final_score += bonus
|
||||
if Game.final_score > Game.high_final_score: Game.high_final_score = Game.final_score
|
||||
Game.save()
|
||||
Game.change_map(load("res://maps/level_select.tscn"))
|
||||
|
|
|
@ -5,5 +5,6 @@
|
|||
[resource]
|
||||
shader = ExtResource( 1 )
|
||||
shader_param/speed = Vector2( 4, 8 )
|
||||
shader_param/ammount = Vector2( 1, 1 )
|
||||
shader_param/ammount = Vector2( 9, 8 )
|
||||
shader_param/offset = Vector2( 0, 0 )
|
||||
shader_param/delay = Vector2( 0, 0 )
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue