forked from team-sg/hero-mark-2
teleporting sound
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4 changed files with 17 additions and 0 deletions
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@ -318,6 +318,7 @@ func _on_Inactive_state_exited() -> void:
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func _on_Teleporting_state_entered() -> void:
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velocity = Vector2.ZERO
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Audio.play_sound(Audio.a_teleport, Audio.ac_jump)
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animation_player.play("idle")
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var tween = create_tween()
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for i in 8:
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