new lighter water

This commit is contained in:
pennyrigate 2023-07-03 17:04:49 -04:00
parent b3dadff025
commit cf3550bb9a
12 changed files with 493 additions and 97 deletions

View file

@ -7,6 +7,8 @@
[ext_resource path="res://graphics/tiles/oil.tres" type="Texture" id=5]
[ext_resource path="res://graphics/tiles/blood_bottom.png" type="Texture" id=6]
[ext_resource path="res://graphics/tiles/blood.tres" type="Texture" id=7]
[ext_resource path="res://graphics/tiles/water_light.tres" type="Texture" id=8]
[ext_resource path="res://graphics/tiles/water_light_bottom.png" type="Texture" id=9]
[sub_resource type="ConvexPolygonShape2D" id=1]
points = PoolVector2Array( 7, 8, 1, 8, 1, 2, 7, 2 )
@ -14,12 +16,6 @@ points = PoolVector2Array( 7, 8, 1, 8, 1, 2, 7, 2 )
[sub_resource type="ConvexPolygonShape2D" id=2]
points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
[sub_resource type="ConvexPolygonShape2D" id=3]
points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
[sub_resource type="ConvexPolygonShape2D" id=4]
points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
[sub_resource type="ConvexPolygonShape2D" id=5]
points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
@ -69,20 +65,6 @@ points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
} ]
1/z_index = 0
2/name = "spike.png 2"
2/texture = ExtResource( 2 )
2/tex_offset = Vector2( 0, 0 )
2/modulate = Color( 1, 1, 1, 1 )
2/region = Rect2( 8, 0, 8, 8 )
2/tile_mode = 0
2/occluder_offset = Vector2( 0, 0 )
2/navigation_offset = Vector2( 0, 0 )
2/shape_offset = Vector2( 0, 0 )
2/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
2/shape_one_way = false
2/shape_one_way_margin = 0.0
2/shapes = [ ]
2/z_index = 0
3/name = "water_bottom.png 3"
3/texture = ExtResource( 3 )
3/tex_offset = Vector2( 0, 0 )
@ -104,40 +86,6 @@ points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
} ]
3/z_index = 10
4/name = "water_bottom.png 4"
4/texture = ExtResource( 3 )
4/tex_offset = Vector2( 0, 0 )
4/modulate = Color( 1, 1, 1, 1 )
4/region = Rect2( 0, 0, 8, 8 )
4/tile_mode = 2
4/autotile/icon_coordinate = Vector2( 0, 0 )
4/autotile/tile_size = Vector2( 8, 8 )
4/autotile/spacing = 0
4/autotile/occluder_map = [ ]
4/autotile/navpoly_map = [ ]
4/autotile/priority_map = [ ]
4/autotile/z_index_map = [ ]
4/occluder_offset = Vector2( 0, 0 )
4/navigation_offset = Vector2( 0, 0 )
4/shape_offset = Vector2( 0, 0 )
4/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
4/shape = SubResource( 3 )
4/shape_one_way = false
4/shape_one_way_margin = 1.0
4/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 3 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
}, {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 4 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
} ]
4/z_index = 0
6/name = "oil_bottom.png 6"
6/texture = ExtResource( 4 )
6/tex_offset = Vector2( 0, 0 )
@ -236,3 +184,45 @@ points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
} ]
9/z_index = 0
10/name = "water_light.tres 10"
10/texture = ExtResource( 8 )
10/tex_offset = Vector2( 0, 0 )
10/modulate = Color( 1, 1, 1, 1 )
10/region = Rect2( 0, 0, 8, 8 )
10/tile_mode = 2
10/autotile/icon_coordinate = Vector2( 0, 0 )
10/autotile/tile_size = Vector2( 8, 8 )
10/autotile/spacing = 0
10/autotile/occluder_map = [ ]
10/autotile/navpoly_map = [ ]
10/autotile/priority_map = [ ]
10/autotile/z_index_map = [ ]
10/occluder_offset = Vector2( 0, 0 )
10/navigation_offset = Vector2( 0, 0 )
10/shape_offset = Vector2( 0, 0 )
10/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
10/shape_one_way = false
10/shape_one_way_margin = 0.0
10/shapes = [ ]
10/z_index = 0
11/name = "water_light_bottom.png 11"
11/texture = ExtResource( 9 )
11/tex_offset = Vector2( 0, 0 )
11/modulate = Color( 1, 1, 1, 1 )
11/region = Rect2( 0, 0, 8, 8 )
11/tile_mode = 2
11/autotile/icon_coordinate = Vector2( 0, 0 )
11/autotile/tile_size = Vector2( 8, 8 )
11/autotile/spacing = 0
11/autotile/occluder_map = [ ]
11/autotile/navpoly_map = [ ]
11/autotile/priority_map = [ ]
11/autotile/z_index_map = [ ]
11/occluder_offset = Vector2( 0, 0 )
11/navigation_offset = Vector2( 0, 0 )
11/shape_offset = Vector2( 0, 0 )
11/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
11/shape_one_way = false
11/shape_one_way_margin = 0.0
11/shapes = [ ]
11/z_index = 0