forked from team-sg/hero-mark-2
new lighter water
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parent
b3dadff025
commit
cf3550bb9a
12 changed files with 493 additions and 97 deletions
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@ -7,6 +7,8 @@
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[ext_resource path="res://graphics/tiles/oil.tres" type="Texture" id=5]
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[ext_resource path="res://graphics/tiles/blood_bottom.png" type="Texture" id=6]
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[ext_resource path="res://graphics/tiles/blood.tres" type="Texture" id=7]
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[ext_resource path="res://graphics/tiles/water_light.tres" type="Texture" id=8]
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[ext_resource path="res://graphics/tiles/water_light_bottom.png" type="Texture" id=9]
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[sub_resource type="ConvexPolygonShape2D" id=1]
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points = PoolVector2Array( 7, 8, 1, 8, 1, 2, 7, 2 )
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@ -14,12 +16,6 @@ points = PoolVector2Array( 7, 8, 1, 8, 1, 2, 7, 2 )
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[sub_resource type="ConvexPolygonShape2D" id=2]
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points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
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[sub_resource type="ConvexPolygonShape2D" id=3]
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points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
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[sub_resource type="ConvexPolygonShape2D" id=4]
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points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
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[sub_resource type="ConvexPolygonShape2D" id=5]
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points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
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@ -69,20 +65,6 @@ points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
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"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
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} ]
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1/z_index = 0
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2/name = "spike.png 2"
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2/texture = ExtResource( 2 )
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2/tex_offset = Vector2( 0, 0 )
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2/modulate = Color( 1, 1, 1, 1 )
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2/region = Rect2( 8, 0, 8, 8 )
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2/tile_mode = 0
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2/occluder_offset = Vector2( 0, 0 )
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2/navigation_offset = Vector2( 0, 0 )
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2/shape_offset = Vector2( 0, 0 )
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2/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
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2/shape_one_way = false
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2/shape_one_way_margin = 0.0
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2/shapes = [ ]
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2/z_index = 0
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3/name = "water_bottom.png 3"
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3/texture = ExtResource( 3 )
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3/tex_offset = Vector2( 0, 0 )
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@ -104,40 +86,6 @@ points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
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"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
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} ]
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3/z_index = 10
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4/name = "water_bottom.png 4"
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4/texture = ExtResource( 3 )
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4/tex_offset = Vector2( 0, 0 )
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4/modulate = Color( 1, 1, 1, 1 )
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4/region = Rect2( 0, 0, 8, 8 )
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4/tile_mode = 2
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4/autotile/icon_coordinate = Vector2( 0, 0 )
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4/autotile/tile_size = Vector2( 8, 8 )
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4/autotile/spacing = 0
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4/autotile/occluder_map = [ ]
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4/autotile/navpoly_map = [ ]
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4/autotile/priority_map = [ ]
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4/autotile/z_index_map = [ ]
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4/occluder_offset = Vector2( 0, 0 )
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4/navigation_offset = Vector2( 0, 0 )
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4/shape_offset = Vector2( 0, 0 )
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4/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
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4/shape = SubResource( 3 )
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4/shape_one_way = false
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4/shape_one_way_margin = 1.0
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4/shapes = [ {
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"autotile_coord": Vector2( 0, 0 ),
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"one_way": false,
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"one_way_margin": 1.0,
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"shape": SubResource( 3 ),
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"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
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}, {
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"autotile_coord": Vector2( 0, 0 ),
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"one_way": false,
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"one_way_margin": 1.0,
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"shape": SubResource( 4 ),
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"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
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} ]
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4/z_index = 0
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6/name = "oil_bottom.png 6"
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6/texture = ExtResource( 4 )
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6/tex_offset = Vector2( 0, 0 )
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@ -236,3 +184,45 @@ points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
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"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
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} ]
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9/z_index = 0
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10/name = "water_light.tres 10"
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10/texture = ExtResource( 8 )
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10/tex_offset = Vector2( 0, 0 )
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10/modulate = Color( 1, 1, 1, 1 )
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10/region = Rect2( 0, 0, 8, 8 )
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10/tile_mode = 2
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10/autotile/icon_coordinate = Vector2( 0, 0 )
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10/autotile/tile_size = Vector2( 8, 8 )
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10/autotile/spacing = 0
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10/autotile/occluder_map = [ ]
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10/autotile/navpoly_map = [ ]
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10/autotile/priority_map = [ ]
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10/autotile/z_index_map = [ ]
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10/occluder_offset = Vector2( 0, 0 )
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10/navigation_offset = Vector2( 0, 0 )
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10/shape_offset = Vector2( 0, 0 )
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10/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
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10/shape_one_way = false
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10/shape_one_way_margin = 0.0
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10/shapes = [ ]
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10/z_index = 0
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11/name = "water_light_bottom.png 11"
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11/texture = ExtResource( 9 )
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11/tex_offset = Vector2( 0, 0 )
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11/modulate = Color( 1, 1, 1, 1 )
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11/region = Rect2( 0, 0, 8, 8 )
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11/tile_mode = 2
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11/autotile/icon_coordinate = Vector2( 0, 0 )
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11/autotile/tile_size = Vector2( 8, 8 )
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11/autotile/spacing = 0
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11/autotile/occluder_map = [ ]
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11/autotile/navpoly_map = [ ]
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11/autotile/priority_map = [ ]
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11/autotile/z_index_map = [ ]
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11/occluder_offset = Vector2( 0, 0 )
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11/navigation_offset = Vector2( 0, 0 )
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11/shape_offset = Vector2( 0, 0 )
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11/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
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11/shape_one_way = false
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11/shape_one_way_margin = 0.0
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11/shapes = [ ]
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11/z_index = 0
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