forked from team-sg/hero-mark-2
fixed issue where you couldnt retry final boss, as well as making transformation cutscene not pausable
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5800db8432
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cc3c48dac3
3 changed files with 6 additions and 2 deletions
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@ -43,6 +43,8 @@ func fade() -> void:
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$"%GUI".visible = true
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yield(Fade, "fade_finished")
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sg2083.state = sg2083.State.STAND
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Game.can_pause = true
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Game.can_restart = true
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famira.state_chart.send_event("transformed")
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