fixed issue where you couldnt retry final boss, as well as making transformation cutscene not pausable

This commit is contained in:
pennyrigate 2024-07-11 19:51:29 -04:00
parent 5800db8432
commit cc3c48dac3
3 changed files with 6 additions and 2 deletions

View file

@ -43,6 +43,8 @@ func fade() -> void:
$"%GUI".visible = true
yield(Fade, "fade_finished")
sg2083.state = sg2083.State.STAND
Game.can_pause = true
Game.can_restart = true
famira.state_chart.send_event("transformed")