forked from team-sg/hero-mark-2
squigs now move up and down
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parent
f1b54fc4e2
commit
cb7c660e44
1 changed files with 24 additions and 5 deletions
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@ -1,6 +1,6 @@
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[gd_scene load_steps=9 format=2]
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[gd_scene load_steps=10 format=2]
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[ext_resource path="res://objects/enemy/squig.gd" type="Script" id=1]
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[ext_resource path="res://objects/enemy/enemy_move_sidesideupdown.gd" type="Script" id=1]
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[ext_resource path="res://graphics/enemy/squig.png" type="Texture" id=2]
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[ext_resource path="res://graphics/enemy/squig.png" type="Texture" id=2]
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[ext_resource path="res://graphics/particles/dust.png" type="Texture" id=3]
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[ext_resource path="res://graphics/particles/dust.png" type="Texture" id=3]
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@ -144,11 +144,29 @@ tracks/3/keys = {
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"values": [ Vector2( 1, 1 ) ]
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"values": [ Vector2( 1, 1 ) ]
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}
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}
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[sub_resource type="Animation" id=7]
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resource_name = "up_and_down"
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length = 0.3
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loop = true
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tracks/0/type = "value"
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tracks/0/path = NodePath("Sprite:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 0.2 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 1,
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"values": [ 0, 1 ]
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}
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[node name="Squig" type="Node2D" groups=["enemy"]]
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[node name="Squig" type="Node2D" groups=["enemy"]]
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light_mask = 8
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light_mask = 8
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script = ExtResource( 1 )
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script = ExtResource( 1 )
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damping = 0.5
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direction = -1
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hitbox_clip = Rect2( 3.5, -1, 0, 9 )
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move_direction = 1
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node_to_flip = NodePath("Sprite")
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[node name="InkParticles" type="CPUParticles2D" parent="."]
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[node name="InkParticles" type="CPUParticles2D" parent="."]
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position = Vector2( 3.5, 7 )
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position = Vector2( 3.5, 7 )
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@ -183,9 +201,10 @@ position = Vector2( -0.5, -0.5 )
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shape = SubResource( 1 )
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shape = SubResource( 1 )
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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autoplay = "swimming"
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autoplay = "up_and_down"
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anims/RESET = SubResource( 2 )
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anims/RESET = SubResource( 2 )
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anims/falling = SubResource( 5 )
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anims/falling = SubResource( 5 )
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anims/swimming = SubResource( 4 )
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anims/swimming = SubResource( 4 )
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anims/up_and_down = SubResource( 7 )
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[connection signal="area_entered" from="Hitbox" to="." method="_on_Hitbox_area_entered"]
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[connection signal="area_entered" from="Hitbox" to="." method="_on_Hitbox_area_entered"]
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