make collectibles always use full hitbox

This commit is contained in:
Haze Weathers 2023-05-16 22:58:14 -04:00
parent e4cc684603
commit ca947c2f09
9 changed files with 26 additions and 17 deletions

View file

@ -6,9 +6,10 @@ func _ready():
#Sync all coinframes
$AnimatedSprite.play()
func _on_Area2D_area_entered(area):
func _on_Area2D_body_entered(body: Node) -> void:
#Collect
if area.is_in_group("player_hitbox"):
if body.is_in_group("player"):
Game.keys += value
Game.score += 5
Audio.play_sound(Audio.a_gold,Audio.ac_collectible)