From c88bc930ffe20896559cad3a7162fc6a770c6408 Mon Sep 17 00:00:00 2001 From: pennyrigate Date: Wed, 8 Mar 2023 00:31:58 -0500 Subject: [PATCH] removed useless idle_fall() function --- objects/player/player.gd | 6 ------ 1 file changed, 6 deletions(-) diff --git a/objects/player/player.gd b/objects/player/player.gd index 01fc940..961470b 100644 --- a/objects/player/player.gd +++ b/objects/player/player.gd @@ -67,9 +67,6 @@ func _physics_process(delta): State.FALL: _process_fall() continue - State.IDLE, State.FALL: - _process_idle_fall() - continue State.JUMP, State.FALL: _process_jump_fall() continue @@ -151,9 +148,6 @@ func _process_fall(): #Cant move in air if !can_move_in_air: velocity.x = 0 -func _process_idle_fall(): - pass - func _process_jump_fall(): check_double_jump() move(walk_speed,0,true)