set time and lives to green in editor

This commit is contained in:
pennyrigate 2023-02-21 17:27:07 -05:00
parent ad05caf438
commit c6f2ff0c13
2 changed files with 21 additions and 0 deletions

View file

@ -0,0 +1,19 @@
[gd_scene load_steps=4 format=2]
[ext_resource path="res://graphics/secret/beach_ball.png" type="Texture" id=1]
[sub_resource type="PhysicsMaterial" id=1]
friction = 0.3
bounce = 1.0
[sub_resource type="CircleShape2D" id=2]
radius = 6.0
[node name="BeachBall" type="RigidBody2D"]
physics_material_override = SubResource( 1 )
[node name="Sprite" type="Sprite" parent="."]
texture = ExtResource( 1 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource( 2 )

View file

@ -110,6 +110,7 @@ theme = ExtResource( 10 )
text = "High:000000"
[node name="LivesCounter" type="Label" parent="."]
modulate = Color( 0.478431, 1, 0.47451, 1 )
margin_left = 240.0
margin_top = -1.0
margin_right = 324.0
@ -126,6 +127,7 @@ theme = ExtResource( 10 )
text = "0"
[node name="TimeCounter" type="Label" parent="."]
modulate = Color( 0.478431, 1, 0.47451, 1 )
margin_left = 1.0
margin_top = 179.0
margin_right = 56.0