forked from team-sg/hero-mark-2
set time and lives to green in editor
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2 changed files with 21 additions and 0 deletions
19
objects/environment/beach_ball/beach_ball.tscn
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19
objects/environment/beach_ball/beach_ball.tscn
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@ -0,0 +1,19 @@
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[gd_scene load_steps=4 format=2]
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[ext_resource path="res://graphics/secret/beach_ball.png" type="Texture" id=1]
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[sub_resource type="PhysicsMaterial" id=1]
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friction = 0.3
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bounce = 1.0
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[sub_resource type="CircleShape2D" id=2]
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radius = 6.0
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[node name="BeachBall" type="RigidBody2D"]
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physics_material_override = SubResource( 1 )
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[node name="Sprite" type="Sprite" parent="."]
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texture = ExtResource( 1 )
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource( 2 )
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@ -110,6 +110,7 @@ theme = ExtResource( 10 )
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text = "High:000000"
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[node name="LivesCounter" type="Label" parent="."]
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modulate = Color( 0.478431, 1, 0.47451, 1 )
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margin_left = 240.0
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margin_top = -1.0
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margin_right = 324.0
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@ -126,6 +127,7 @@ theme = ExtResource( 10 )
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text = "0"
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[node name="TimeCounter" type="Label" parent="."]
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modulate = Color( 0.478431, 1, 0.47451, 1 )
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margin_left = 1.0
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margin_top = 179.0
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margin_right = 56.0
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