forked from team-sg/hero-mark-2
camera now has scroll direction toggles
This commit is contained in:
parent
48cc1d43d6
commit
c60375cb98
11 changed files with 202 additions and 70 deletions
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@ -0,0 +1,3 @@
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source_md5="f525d445e4ed5980188f7ea6b568dd05"
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dest_md5="f5d17549b4206c565ccce1e105ecba3c"
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Binary file not shown.
BIN
graphics/turniwood/turniwood_yellow.png
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graphics/turniwood/turniwood_yellow.png
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graphics/turniwood/turniwood_yellow.png.import
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graphics/turniwood/turniwood_yellow.png.import
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@ -0,0 +1,35 @@
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[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/turniwood_yellow.png-daf009113c5daf504d58a9354a706f88.stex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://graphics/turniwood/turniwood_yellow.png"
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dest_files=[ "res://.import/turniwood_yellow.png-daf009113c5daf504d58a9354a706f88.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/bptc_ldr=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=false
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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process/invert_color=false
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process/normal_map_invert_y=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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132
maps/map01.tscn
132
maps/map01.tscn
File diff suppressed because one or more lines are too long
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@ -4,6 +4,9 @@ onready var resolution = Game.resolution
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onready var player = get_parent().get_node("Player")
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onready var player = get_parent().get_node("Player")
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onready var current_sector = (player.global_position / resolution).floor()
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onready var current_sector = (player.global_position / resolution).floor()
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onready var last_sector = current_sector
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onready var last_sector = current_sector
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#Scroll direction
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export var scroll_h = true
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export var scroll_v = false
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func _ready():
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func _ready():
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set_as_toplevel(true)
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set_as_toplevel(true)
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@ -13,7 +16,8 @@ func _process(delta):
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#Scroll screen when player is on different sector
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#Scroll screen when player is on different sector
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current_sector = (player.global_position / resolution).floor()
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current_sector = (player.global_position / resolution).floor()
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if current_sector != last_sector:
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if current_sector != last_sector:
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position = current_sector * resolution
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if scroll_h: position.x = current_sector.x * resolution.x
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if scroll_v: position.y = current_sector.y * resolution.y
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last_sector = current_sector
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last_sector = current_sector
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Game.current_sector = current_sector
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Game.current_sector = current_sector
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@ -17,7 +17,7 @@ script = ExtResource( 2 )
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[node name="Sprite" type="Sprite" parent="."]
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[node name="Sprite" type="Sprite" parent="."]
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material = SubResource( 7 )
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material = SubResource( 7 )
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position = Vector2( 2, 2 )
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position = Vector2( 5, 2 )
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rotation = -1.5708
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rotation = -1.5708
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texture = ExtResource( 3 )
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texture = ExtResource( 3 )
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@ -31,6 +31,7 @@ extents = Vector2( 5, 5 )
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[node name="Bat" type="Node2D"]
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[node name="Bat" type="Node2D"]
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script = ExtResource( 3 )
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script = ExtResource( 3 )
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can_be_killed_by_sword = false
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can_be_killed_by_sword = false
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score_for_killing = 25
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speed = 40
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speed = 40
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move_direction = 1
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move_direction = 1
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flip_sprite = false
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flip_sprite = false
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@ -38,6 +39,7 @@ flip_sprite = false
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[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
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[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
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material = SubResource( 1 )
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material = SubResource( 1 )
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frames = SubResource( 4 )
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frames = SubResource( 4 )
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frame = 1
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playing = true
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playing = true
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[node name="Area2D" type="Area2D" parent="."]
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[node name="Area2D" type="Area2D" parent="."]
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@ -1,13 +1,23 @@
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extends Node2D
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extends Node2D
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onready var anims = $AnimationPlayer
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onready var anims = $AnimationPlayer
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onready var timer = $Timer
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export var time:float = 60
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export(int, "Wood", "Yellow") var color
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onready var time_frames = time * 0.0166666666666667 # Time is converted from ms to frames @ 60fps
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func _ready():
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func _ready():
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#Autostart animationplayer
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#Autostart animationplayer
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anims.play("idle")
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anims.play("idle")
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timer.set_wait_time(time_frames)
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timer.start()
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func _on_AnimationPlayer_animation_finished(anim_name):
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func _on_AnimationPlayer_animation_finished(anim_name):
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#When idling is done, turn
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#Return to idle after turn animation
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if anim_name == "idle":
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anims.play("turn")
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if anim_name == "turn":
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if anim_name == "turn":
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anims.play("idle")
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anims.play("idle")
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timer.set_wait_time(time_frames)
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func _on_Timer_timeout():
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anims.play("turn")
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@ -1,16 +1,17 @@
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[gd_scene load_steps=6 format=2]
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[gd_scene load_steps=6 format=2]
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[ext_resource path="res://objects/turniwood/turniwood.gd" type="Script" id=1]
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[ext_resource path="res://objects/turniwood/turniwood.gd" type="Script" id=1]
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[ext_resource path="res://graphics/turniwood/turniwood.png" type="Texture" id=2]
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[ext_resource path="res://graphics/turniwood/turniwood_yellow.png" type="Texture" id=2]
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[sub_resource type="RectangleShape2D" id=1]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 4, 1 )
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extents = Vector2( 4, 1 )
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[sub_resource type="Animation" id=2]
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[sub_resource type="Animation" id=2]
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resource_name = "idle"
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resource_name = "idle"
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loop = true
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step = 0.125
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step = 0.125
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tracks/0/type = "value"
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tracks/0/type = "value"
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tracks/0/path = NodePath("StaticBody2D/CollisionShape2D:disabled")
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tracks/0/path = NodePath("Sprite:region_rect")
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tracks/0/interp = 1
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/imported = false
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@ -19,22 +20,22 @@ tracks/0/keys = {
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"times": PoolRealArray( 0 ),
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"update": 1,
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"values": [ false ]
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}
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tracks/1/type = "value"
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tracks/1/path = NodePath("Sprite:region_rect")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ Rect2( 0, 0, 8, 8 ) ]
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"values": [ Rect2( 0, 0, 8, 8 ) ]
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}
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}
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tracks/1/type = "value"
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tracks/1/path = NodePath("Sprite:rotation_degrees")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"values": [ 0.0 ]
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}
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tracks/2/type = "value"
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tracks/2/type = "value"
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tracks/2/path = NodePath("Sprite:rotation_degrees")
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tracks/2/path = NodePath("StaticBody2D/CollisionShape2D:disabled")
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tracks/2/interp = 1
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/loop_wrap = true
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tracks/2/imported = false
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tracks/2/imported = false
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@ -43,12 +44,12 @@ tracks/2/keys = {
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"times": PoolRealArray( 0 ),
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"update": 1,
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"values": [ 0.0 ]
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"values": [ false ]
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}
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}
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[sub_resource type="Animation" id=3]
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[sub_resource type="Animation" id=3]
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resource_name = "turn"
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resource_name = "turn"
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length = 0.625
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length = 0.375
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step = 0.125
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step = 0.125
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tracks/0/type = "value"
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tracks/0/type = "value"
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tracks/0/path = NodePath("StaticBody2D/CollisionShape2D:disabled")
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tracks/0/path = NodePath("StaticBody2D/CollisionShape2D:disabled")
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@ -57,10 +58,10 @@ tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/enabled = true
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tracks/0/keys = {
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tracks/0/keys = {
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"times": PoolRealArray( 0, 0.125, 0.5 ),
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1, 1, 1 ),
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"transitions": PoolRealArray( 1 ),
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"update": 1,
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"update": 1,
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"values": [ false, true, false ]
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"values": [ true ]
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}
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}
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tracks/1/type = "value"
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tracks/1/type = "value"
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tracks/1/path = NodePath("Sprite:region_rect")
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tracks/1/path = NodePath("Sprite:region_rect")
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@ -69,10 +70,10 @@ tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/enabled = true
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tracks/1/keys = {
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tracks/1/keys = {
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"times": PoolRealArray( 0, 0.125, 0.25, 0.375, 0.5 ),
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"times": PoolRealArray( 0, 0.125, 0.25 ),
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"transitions": PoolRealArray( 1, 1, 1, 1, 1 ),
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"transitions": PoolRealArray( 1, 1, 1 ),
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"update": 1,
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"update": 1,
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"values": [ Rect2( 0, 0, 8, 8 ), Rect2( 8, 0, 8, 8 ), Rect2( 0, 0, 8, 8 ), Rect2( 8, 0, 8, 8 ), Rect2( 0, 0, 8, 8 ) ]
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"values": [ Rect2( 8, 0, 8, 8 ), Rect2( 0, 0, 8, 8 ), Rect2( 8, 0, 8, 8 ) ]
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}
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}
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tracks/2/type = "value"
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tracks/2/type = "value"
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tracks/2/path = NodePath("Sprite:rotation_degrees")
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tracks/2/path = NodePath("Sprite:rotation_degrees")
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tracks/2/imported = false
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/enabled = true
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tracks/2/keys = {
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tracks/2/keys = {
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"times": PoolRealArray( 0, 0.125, 0.25, 0.375, 0.5 ),
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"times": PoolRealArray( 0, 0.125, 0.25 ),
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"transitions": PoolRealArray( 1, 1, 1, 1, 1 ),
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"transitions": PoolRealArray( 1, 1, 1 ),
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"update": 1,
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"update": 1,
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"values": [ 0.0, 90.0, 90.0, 0.0, 0.0 ]
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"values": [ 90.0, 90.0, 0.0 ]
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}
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}
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[node name="Turniwood" type="Node2D"]
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[node name="Turniwood" type="Node2D"]
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@ -106,4 +107,7 @@ shape = SubResource( 1 )
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anims/idle = SubResource( 2 )
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anims/idle = SubResource( 2 )
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anims/turn = SubResource( 3 )
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anims/turn = SubResource( 3 )
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[node name="Timer" type="Timer" parent="."]
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[connection signal="animation_finished" from="AnimationPlayer" to="." method="_on_AnimationPlayer_animation_finished"]
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[connection signal="animation_finished" from="AnimationPlayer" to="." method="_on_AnimationPlayer_animation_finished"]
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[connection signal="timeout" from="Timer" to="." method="_on_Timer_timeout"]
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[gd_resource type="TileSet" load_steps=18 format=2]
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[gd_resource type="TileSet" load_steps=16 format=2]
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[ext_resource path="res://graphics/tiles/grass.png" type="Texture" id=1]
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[ext_resource path="res://graphics/tiles/grass.png" type="Texture" id=1]
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@ -29,15 +29,9 @@ points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
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[sub_resource type="ConvexPolygonShape2D" id=9]
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[sub_resource type="ConvexPolygonShape2D" id=9]
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points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
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points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
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[sub_resource type="ConvexPolygonShape2D" id=10]
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points = PoolVector2Array( 8, 5, 0, 5, 0, 8, 8, 8 )
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[sub_resource type="ConvexPolygonShape2D" id=11]
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[sub_resource type="ConvexPolygonShape2D" id=11]
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points = PoolVector2Array( 8, 0, 8, 0, 8, 0, 8, 0 )
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points = PoolVector2Array( 8, 0, 8, 0, 8, 0, 8, 0 )
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[sub_resource type="ConvexPolygonShape2D" id=12]
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points = PoolVector2Array( 8, 0, 8, 0, 8, 8, 8, 8 )
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[sub_resource type="ConvexPolygonShape2D" id=13]
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[sub_resource type="ConvexPolygonShape2D" id=13]
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points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
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points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
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@ -126,12 +120,6 @@ points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
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"shape": SubResource( 9 ),
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"shape": SubResource( 9 ),
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"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
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"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
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}, {
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}, {
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"autotile_coord": Vector2( 3, 0 ),
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"one_way": false,
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"one_way_margin": 1.0,
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"shape": SubResource( 10 ),
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"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
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}, {
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"autotile_coord": Vector2( 2, 0 ),
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"autotile_coord": Vector2( 2, 0 ),
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"one_way": false,
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"one_way": false,
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"one_way_margin": 1.0,
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"one_way_margin": 1.0,
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@ -141,12 +129,6 @@ points = PoolVector2Array( 8, 8, 0, 8, 0, 0, 8, 0 )
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"autotile_coord": Vector2( 2, 0 ),
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"autotile_coord": Vector2( 2, 0 ),
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"one_way": false,
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"one_way": false,
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"one_way_margin": 1.0,
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"one_way_margin": 1.0,
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"shape": SubResource( 12 ),
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"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
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}, {
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"autotile_coord": Vector2( 2, 0 ),
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"one_way": false,
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"one_way_margin": 1.0,
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"shape": SubResource( 13 ),
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"shape": SubResource( 13 ),
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"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
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"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
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}, {
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}, {
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