made some changes in station

This commit is contained in:
pennyrigate 2023-04-28 21:49:20 -04:00
parent 85b77fbb08
commit c21eb241c9
7 changed files with 183 additions and 55 deletions

View file

@ -1,9 +1,132 @@
[gd_scene load_steps=3 format=2]
[gd_scene load_steps=8 format=2]
[ext_resource path="res://objects/enemy/skelarcher.tscn" type="PackedScene" id=1]
[ext_resource path="res://shaders/1px_border.gdshader" type="Shader" id=1]
[ext_resource path="res://graphics/enemy/hellarcher_shoot.png" type="Texture" id=2]
[ext_resource path="res://objects/enemy/skelarcher.gd" type="Script" id=3]
[node name="Hellarcher" instance=ExtResource( 1 )]
[sub_resource type="ShaderMaterial" id=18]
shader = ExtResource( 1 )
shader_param/border_color = Color( 0, 0, 0, 1 )
shader_param/border_corners = true
[node name="Sprite" parent="." index="0"]
[sub_resource type="RectangleShape2D" id=10]
extents = Vector2( 4, 4 )
[sub_resource type="Animation" id=19]
resource_name = "idle"
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:region_rect")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Rect2( 0, 0, 19, 20 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("Sprite:texture")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ ExtResource( 2 ) ]
}
[sub_resource type="Animation" id=20]
resource_name = "shoot"
length = 0.5
step = 0.06
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:region_rect")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.06, 0.12, 0.24, 0.3, 0.36, 0.42 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1 ),
"update": 1,
"values": [ Rect2( 0, 0, 19, 20 ), Rect2( 19, 0, 19, 20 ), Rect2( 38, 0, 19, 20 ), Rect2( 76, 0, 19, 20 ), Rect2( 95, 0, 19, 20 ), Rect2( 114, 0, 19, 20 ), Rect2( 133, 0, 19, 20 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("Sprite:texture")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ ExtResource( 2 ) ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("AnimationPlayer:current_animation")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0.48 ),
"transitions": PoolRealArray( 1 ),
"update": 2,
"values": [ "idle" ]
}
tracks/3/type = "method"
tracks/3/path = NodePath(".")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PoolRealArray( 0.24 ),
"transitions": PoolRealArray( 1 ),
"values": [ {
"args": [ ],
"method": "spawn_arrow"
} ]
}
[node name="Hellarcher" type="Node2D" groups=["enemy"]]
script = ExtResource( 3 )
blood = false
shoot_time = 2.0
arrow_speed = 80.0
[node name="Sprite" type="Sprite" parent="."]
material = SubResource( 18 )
position = Vector2( 5, -2 )
texture = ExtResource( 2 )
region_enabled = true
region_rect = Rect2( 0, 0, 19, 20 )
[node name="Hitbox" type="Area2D" parent="." groups=["enemy_hitbox"]]
position = Vector2( 5, -2 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="Hitbox"]
position = Vector2( -1, 6 )
shape = SubResource( 10 )
[node name="Timer" type="Timer" parent="."]
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
anims/idle = SubResource( 19 )
anims/shoot = SubResource( 20 )
[node name="ArrowSpawnR" type="Position2D" parent="."]
visible = false
position = Vector2( 9, 2 )
[node name="ArrowSpawnL" type="Position2D" parent="."]
visible = false
position = Vector2( -9, 2 )
[connection signal="area_entered" from="Hitbox" to="." method="_on_Hitbox_area_entered"]
[connection signal="timeout" from="Timer" to="." method="_on_Timer_timeout"]

View file

@ -2,6 +2,7 @@ extends "res://objects/enemy/enemy_move_sidesideupdown.gd"
export var off_time = 1.0
export var on_time = 0.5
export var delay = 0.0
onready var line = $Laser
onready var cast = $RayCast2D
@ -9,6 +10,7 @@ onready var timer = $Timer
onready var sparks = $SparkParticles
func _ready():
yield(get_tree().create_timer(delay, false), "timeout")
_disable_laser()
func _physics_process(delta):

View file

@ -13,7 +13,6 @@ shader_param/border_corners = true
extents = Vector2( 4, 4 )
[sub_resource type="Animation" id=19]
resource_name = "idle"
tracks/0/type = "value"
tracks/0/path = NodePath("Sprite:region_rect")
tracks/0/interp = 1
@ -40,7 +39,6 @@ tracks/1/keys = {
}
[sub_resource type="Animation" id=20]
resource_name = "shoot"
length = 0.5
step = 0.06
tracks/0/type = "value"