forked from team-sg/hero-mark-2
ThE GREAT SHATTERINGgit status! control.tscn is DEAD! LoNG LIVE CONTROL.TSCNgit statusgit status! MWAHAHAHAHAHAHAHA
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17 changed files with 253 additions and 270 deletions
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extends CanvasLayer
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signal fade_finished
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func fade_in(time, reverse = false, color = Color.black):
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var rect = $TextureRect
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rect.material.set_shader_param("color", color)
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rect.material.set_shader_param("reverse", reverse)
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$AnimationPlayer.play("FadeIn", -1, 1.0 / time)
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func fade_out(time, reverse = false, color = Color.black):
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var rect = $TextureRect
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rect.material.set_shader_param("color", color)
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rect.material.set_shader_param("reverse", reverse)
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$AnimationPlayer.play("FadeOut", -1, 1.0 / time)
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func _fade_finished(anim_name):
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emit_signal("fade_finished")
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