ThE GREAT SHATTERINGgit status! control.tscn is DEAD! LoNG LIVE CONTROL.TSCNgit statusgit status! MWAHAHAHAHAHAHAHA

This commit is contained in:
Haze Weathers 2023-04-08 00:33:55 -04:00
parent 6c22279e41
commit c1a9ab7cdc
17 changed files with 253 additions and 270 deletions

View file

@ -31,7 +31,7 @@ export var target_time_any = 0
# Called when the node enters the scene tree for the first time.
func _ready():
Game.fade.fade_in(0.000000000000001)
Fade.fade_in(0.000000000000001)
change_current_level(Game.current_level)
Audio.ac_music.stop()

View file

@ -11,9 +11,9 @@ var collectible_bonus = false
func _ready():
get_tree().paused = true
Game.can_pause = false
Game.fade.fade_in(0.4)
Game.fade.connect("fade_finished", get_tree(), "set_pause", [false], CONNECT_ONESHOT)
Game.fade.connect("fade_finished", Game, "set", ["can_pause", true], CONNECT_ONESHOT)
Fade.fade_in(0.4)
Fade.connect("fade_finished", get_tree(), "set_pause", [false], CONNECT_ONESHOT)
Fade.connect("fade_finished", Game, "set", ["can_pause", true], CONNECT_ONESHOT)
Audio.play_music(music)
func _physics_process(delta):