ThE GREAT SHATTERINGgit status! control.tscn is DEAD! LoNG LIVE CONTROL.TSCNgit statusgit status! MWAHAHAHAHAHAHAHA

This commit is contained in:
Haze Weathers 2023-04-08 00:33:55 -04:00
parent 6c22279e41
commit c1a9ab7cdc
17 changed files with 253 additions and 270 deletions

View file

@ -4,11 +4,9 @@ extends CanvasLayer
#Const
const ENTRY_SEQUENCE = ["4", "1", "5"]
#Export
export var max_lines: int = 10
export var opacity: float = 0.5
#Onready
onready var console = $Console
onready var code_label = get_parent().get_node("Main/Control/ViewportContainer/Viewport/CheatLayer/CheatLabel")
onready var code_label = $CheatLabel
##Runtime
var lines: int = 0
var time: float = 0.0
@ -27,33 +25,26 @@ var code = ""
func _ready():
#Auto do debug when playtesting
if not OS.is_debug_build():
console.visible = false
debug = false
else:
console.visible = false
debug = true
$Console/Panel.modulate.a = opacity
console.modulate.a = opacity
func _physics_process(delta):
#DEBUG
if debug == true && !entry && !entry_index > 0:
#Show console
if Input.is_action_just_pressed("debug_show"):
console.visible = !console.visible
#Move player to mouse
if Input.is_action_pressed("debug_move_player"):
var nodes = get_tree().get_nodes_in_group("player")
if not nodes.empty():
var player = nodes[0].get_parent()
var mouse_position = Game.viewport.get_mouse_position() / Game.viewport_container.rect_scale
var mouse_position = SceneManager.viewport.get_mouse_position() / SceneManager.viewport_container.rect_scale
mouse_position.x = clamp(mouse_position.x, 8.0, Game.resolution.x - 8.0)
mouse_position.y = clamp(mouse_position.y, 8.0, Game.resolution.y - 8.0)
var world_position = mouse_position + Game.current_sector * Game.resolution
player.position = world_position
# Game.get_map().get_node("Player").position = get_viewport().get_mouse_position()
# Debug.print(get_viewport().get_mouse_position())
# Console.print(get_viewport().get_mouse_position())
#Test room
if Input.is_action_just_pressed("debug_testroom"):
Game.change_map(load("res://maps/test_room.tscn"))
@ -64,25 +55,6 @@ func _physics_process(delta):
if Input.is_action_just_pressed("debug_2"):
Game.freeze_frame(1.0)
func print(text):
lines += 1
if lines > 1:
console.text += "\n"
if lines > 10:
var n = console.text.find("\n")
var t = console.text
t.erase(0, n+1)
lines -= 1
console.text = t + str(text)
else:
console.text += str(text)
func _on_visible_toggled(button_pressed):
if button_pressed:
console.visible = true
else:
console.visible = false
func _input(event):
if event is InputEventKey && event.is_pressed():
var character = OS.get_scancode_string(event.scancode)
@ -126,7 +98,7 @@ func _enter_code():
"DGSTEEZY":
debug = true
"6DOUBLOONS":
Debug.print(get_tree().get_nodes_in_group("gold").size())
Console.print(get_tree().get_nodes_in_group("gold").size())
"EVILSBANE":
allow_sword = true
Input.action_press("sword")