forked from team-sg/hero-mark-2
global takeover of transition_speed variable
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18 changed files with 42 additions and 42 deletions
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@ -38,7 +38,7 @@ func _on_Area2D_area_entered(area):
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func _on_player_teleport_finished():
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Game.tally_scores()
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yield(get_tree().create_timer(4.0, false), "timeout")
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Fade.fade_out(0.4)
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Fade.fade_out(Options.transition_speed_secs)
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yield(Fade, "fade_finished")
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SceneManager.change_scene(preload("res://menus/results.tscn").instance())
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