global takeover of transition_speed variable

This commit is contained in:
Haze Weathers 2024-02-27 19:26:35 -05:00
parent ddafe49d12
commit bfbc0dfd2b
18 changed files with 42 additions and 42 deletions

View file

@ -17,7 +17,7 @@ func _ready() -> void:
yield(get_tree(), "idle_frame")
print(_scoreboard_tag)
$"%YesScore".grab_focus()
Fade.fade_in(0.4)
Fade.fade_in(Options.transition_speed_secs)
func _on_YesScore_pressed() -> void:
@ -58,7 +58,7 @@ func _on_NoTime_pressed() -> void:
func _next_screen() -> void:
Game.clear_collectibles()
Fade.fade_out(0.4)
Fade.fade_out(Options.transition_speed_secs)
yield(Fade, "fade_finished")
SceneManager.change_scene(LevelSelect.instance())