forked from team-sg/hero-mark-2
global takeover of transition_speed variable
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ddafe49d12
commit
bfbc0dfd2b
18 changed files with 42 additions and 42 deletions
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@ -9,27 +9,27 @@ onready var godot: TextureRect = $Godot
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func _ready() -> void:
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yield(get_tree().create_timer(0.5), "timeout")
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Fade.fade_out(0.4)
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Fade.fade_out(Options.transition_speed_secs)
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yield(Fade, "fade_finished")
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team_sg.visible = true
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Fade.fade_in(0.4)
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Fade.fade_in(Options.transition_speed_secs)
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yield(Fade, "fade_finished")
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yield(get_tree().create_timer(1.0), "timeout")
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Fade.fade_out(0.4)
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Fade.fade_out(Options.transition_speed_secs)
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yield(Fade, "fade_finished")
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yield(get_tree().create_timer(0.5), "timeout")
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godot.visible = true
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Fade.fade_in(0.4)
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Fade.fade_in(Options.transition_speed_secs)
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yield(Fade, "fade_finished")
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yield(get_tree().create_timer(1.0), "timeout")
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Fade.fade_out(0.4)
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Fade.fade_out(Options.transition_speed_secs)
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yield(Fade, "fade_finished")
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_next_screen()
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func _input(event: InputEvent) -> void:
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if Input.is_action_just_pressed("ui_accept"):
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skipping = true
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Fade.fade_out(0.4)
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Fade.fade_out(Options.transition_speed_secs)
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yield(Fade, "fade_finished")
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_next_screen()
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free()
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