global takeover of transition_speed variable

This commit is contained in:
Haze Weathers 2024-02-27 19:26:35 -05:00
parent ddafe49d12
commit bfbc0dfd2b
18 changed files with 42 additions and 42 deletions

View file

@ -9,27 +9,27 @@ onready var godot: TextureRect = $Godot
func _ready() -> void:
yield(get_tree().create_timer(0.5), "timeout")
Fade.fade_out(0.4)
Fade.fade_out(Options.transition_speed_secs)
yield(Fade, "fade_finished")
team_sg.visible = true
Fade.fade_in(0.4)
Fade.fade_in(Options.transition_speed_secs)
yield(Fade, "fade_finished")
yield(get_tree().create_timer(1.0), "timeout")
Fade.fade_out(0.4)
Fade.fade_out(Options.transition_speed_secs)
yield(Fade, "fade_finished")
yield(get_tree().create_timer(0.5), "timeout")
godot.visible = true
Fade.fade_in(0.4)
Fade.fade_in(Options.transition_speed_secs)
yield(Fade, "fade_finished")
yield(get_tree().create_timer(1.0), "timeout")
Fade.fade_out(0.4)
Fade.fade_out(Options.transition_speed_secs)
yield(Fade, "fade_finished")
_next_screen()
func _input(event: InputEvent) -> void:
if Input.is_action_just_pressed("ui_accept"):
skipping = true
Fade.fade_out(0.4)
Fade.fade_out(Options.transition_speed_secs)
yield(Fade, "fade_finished")
_next_screen()
free()