forked from team-sg/hero-mark-2
global takeover of transition_speed variable
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ddafe49d12
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bfbc0dfd2b
18 changed files with 42 additions and 42 deletions
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@ -33,7 +33,7 @@ onready var next_board: TextureRect = $"%NextBoard"
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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Fade.fade_in(0.4)
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Fade.fade_in(Options.transition_speed_secs)
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yield(get_tree(), "idle_frame")
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level_title.text = LevelData.levels[selected_level].title
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level_title.grab_focus()
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@ -48,7 +48,7 @@ func _ready() -> void:
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func _input(event: InputEvent) -> void:
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if event.is_action_pressed("ui_cancel"):
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Fade.fade_out(0.4)
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Fade.fade_out(Options.transition_speed_secs)
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yield(Fade, "fade_finished")
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SceneManager.current_scene = preload("res://menus/main_menu.tscn").instance()
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