global takeover of transition_speed variable

This commit is contained in:
Haze Weathers 2024-02-27 19:26:35 -05:00
parent ddafe49d12
commit bfbc0dfd2b
18 changed files with 42 additions and 42 deletions

View file

@ -3,11 +3,11 @@ extends Node2D
onready var label = $TextBlock/Label
func _ready():
Fade.fade_in(0.4)
Fade.fade_in(Options.transition_speed_secs)
label.text = label.text % str(Save.current_file.name)
func _input(event):
if Input.is_action_just_pressed("ui_accept"):
Fade.fade_out(0.4)
Fade.fade_out(Options.transition_speed_secs)
yield(Fade, "fade_finished")
SceneManager.current_scene = load("res://menus/intro_story.tscn").instance()