global takeover of transition_speed variable

This commit is contained in:
Haze Weathers 2024-02-27 19:26:35 -05:00
parent ddafe49d12
commit bfbc0dfd2b
18 changed files with 42 additions and 42 deletions

View file

@ -25,7 +25,7 @@ func _ready() -> void:
yield(get_tree(), "idle_frame")
self.add_child(text_3d)
text_3d.animation_player.set_speed_scale(0)
Fade.fade_in(0.4)
Fade.fade_in(Options.transition_speed_secs)
# fill in shard names
var level: LevelEntry = LevelData.levels[Game.current_level]
for i in 5:
@ -51,7 +51,7 @@ func final_score():
func _on_AnimationPlayer_animation_finished(anim_name):
Fade.fade_out(0.4)
Fade.fade_out(Options.transition_speed_secs)
yield(Fade, "fade_finished")
if Debug.is_cheating == false:
SceneManager.change_scene(SubmitScore.instance())