forked from team-sg/hero-mark-2
global takeover of transition_speed variable
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18 changed files with 42 additions and 42 deletions
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@ -30,7 +30,7 @@ onready var shards_needed: Label = $"%ShardsNeeded"
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func _ready() -> void:
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$ShardCount.text = "%02d" % Save.current_file.get_total_shards()
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Fade.fade_in(0.4)
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Fade.fade_in(Options.transition_speed_secs)
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Audio.ac_music.stop()
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# set initial offset
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LevelData.levels[selected_level].save_id
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