global takeover of transition_speed variable

This commit is contained in:
Haze Weathers 2024-02-27 19:26:35 -05:00
parent ddafe49d12
commit bfbc0dfd2b
18 changed files with 42 additions and 42 deletions

View file

@ -53,7 +53,7 @@ func _ready() -> void:
chosen_name.text = ""
file.name = ""
# fade in
Fade.fade_in(0.4)
Fade.fade_in(Options.transition_speed_secs)
# focus the difficulty
$"%Spicy".call_deferred("grab_focus")
@ -69,13 +69,13 @@ func _set_difficulty(value: int) -> void:
func _difficulty_selected() -> void:
Fade.fade_out(0.4)
Fade.fade_out(Options.transition_speed_secs)
yield(Fade, "fade_finished")
$"%DifficultySelect".queue_free()
$"%NameEntry".visible = true
get_tree().paused = false
Game.use_lives = false
Fade.fade_in(0.4)
Fade.fade_in(Options.transition_speed_secs)
func _on_letter_chosen(letter: String) -> void:
if file.name.length() < 8:
@ -104,7 +104,7 @@ func _on_player_teleport_finished() -> void:
file.save_to_file()
Save.current_file = file
Game.difficulty = file.difficulty
Fade.fade_out(0.4)
Fade.fade_out(Options.transition_speed_secs)
yield(Fade, "fade_finished")
get_tree().paused = false
SceneManager.current_scene = load("res://cutscenes/intro_story.tscn").instance()