forked from team-sg/hero-mark-2
global takeover of transition_speed variable
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18 changed files with 42 additions and 42 deletions
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@ -15,7 +15,7 @@ var collectible_bonus = false
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func _ready():
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get_tree().paused = true
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Game.can_pause = false
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Fade.fade_in(0.4)
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Fade.fade_in(Options.transition_speed_secs)
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Fade.connect("fade_finished", get_tree(), "set_pause", [false], CONNECT_ONESHOT)
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Fade.connect("fade_finished", Game, "set", ["can_pause", true], CONNECT_ONESHOT)
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Audio.play_music(music)
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