forked from team-sg/hero-mark-2
Re-organize HUD scene to remove redundant control node
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parent
2caeb7f2ee
commit
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5 changed files with 76 additions and 44 deletions
36
maps/abyss.tscn
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36
maps/abyss.tscn
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@ -0,0 +1,36 @@
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[gd_scene load_steps=7 format=2]
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[ext_resource path="res://maps/map.gd" type="Script" id=1]
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[ext_resource path="res://objects/hud/hud.tscn" type="PackedScene" id=2]
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[ext_resource path="res://graphics/backgrounds/abyss.png" type="Texture" id=3]
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[ext_resource path="res://scripts/water_ripple.gdshader" type="Shader" id=4]
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[ext_resource path="res://audio/music/moon_trail.ogg" type="AudioStream" id=5]
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[sub_resource type="ShaderMaterial" id=1]
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shader = ExtResource( 4 )
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shader_param/offset = 1.5
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shader_param/speed = 0.5
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shader_param/waves = 2.0
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[node name="Map" type="Node2D" groups=["map"]]
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script = ExtResource( 1 )
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target_time_any = 60
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target_time_100 = 120
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music = ExtResource( 5 )
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[node name="BackgroundLayer" type="CanvasLayer" parent="."]
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layer = -50
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[node name="Sprite" type="Sprite" parent="BackgroundLayer"]
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texture = ExtResource( 3 )
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centered = false
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[node name="WaterEffect" type="CanvasLayer" parent="."]
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layer = 50
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[node name="ColorRect" type="ColorRect" parent="WaterEffect"]
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material = SubResource( 1 )
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anchor_right = 1.0
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anchor_bottom = 1.0
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[node name="HUD" parent="." instance=ExtResource( 2 )]
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