forked from team-sg/hero-mark-2
made moon jump code work
This commit is contained in:
parent
465fac1674
commit
bfa052968b
1 changed files with 10 additions and 5 deletions
|
@ -97,26 +97,31 @@ func _enter_code():
|
|||
"1989":
|
||||
for enemy in get_tree().get_nodes_in_group("enemy"):
|
||||
enemy.die()
|
||||
"DGSTEEZY":
|
||||
"PEN":
|
||||
debug = true
|
||||
"6DOUBLOONS":
|
||||
Console.print(get_tree().get_nodes_in_group("gold").size())
|
||||
#Doesnt work
|
||||
"EVILSBANE":
|
||||
allow_sword = true
|
||||
Input.action_press("sword")
|
||||
"REDFEATHER":
|
||||
moon_jump = true
|
||||
var player = get_tree().get_nodes_in_group("player").pop_back()
|
||||
if player != null:
|
||||
player.state_chart.set_guard_property("red_feather", true)
|
||||
"NIGHTCORE":
|
||||
Engine.time_scale = 10
|
||||
"UPUPANDAWAY":
|
||||
get_tree().call_group("mountain_easter_egg","play","liftoff")
|
||||
"MACOSX":
|
||||
var player = get_tree().get_nodes_in_group("player")[0]
|
||||
Game.instance_node(load("res://objects/environment/beach_ball/beach_ball.tscn"),player.global_position.x,player.global_position.y - 8,Game.get_map())
|
||||
var player = get_tree().get_nodes_in_group("player").pop_back()
|
||||
if player != null: Game.instance_node(load("res://objects/environment/beach_ball/beach_ball.tscn"),player.global_position.x,player.global_position.y - 8,Game.get_map())
|
||||
"JUSTE":
|
||||
Game.get_map().get_node("Player").sprite.material.set_shader_param("border_color",Color.blue)
|
||||
var player = get_tree().get_nodes_in_group("player").pop_back()
|
||||
if player != null: player.sprite.material.set_shader_param("border_color",Color.blue)
|
||||
"BEESKNEES":
|
||||
Game.get_map().rotation_degrees = -2
|
||||
#doesnt work
|
||||
"CFOX":
|
||||
cfox_mode = true
|
||||
"BANDANA":
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue