forked from team-sg/hero-mark-2
made moon jump code work
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465fac1674
commit
bfa052968b
1 changed files with 10 additions and 5 deletions
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@ -97,26 +97,31 @@ func _enter_code():
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"1989":
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"1989":
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for enemy in get_tree().get_nodes_in_group("enemy"):
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for enemy in get_tree().get_nodes_in_group("enemy"):
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enemy.die()
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enemy.die()
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"DGSTEEZY":
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"PEN":
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debug = true
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debug = true
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"6DOUBLOONS":
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"6DOUBLOONS":
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Console.print(get_tree().get_nodes_in_group("gold").size())
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Console.print(get_tree().get_nodes_in_group("gold").size())
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#Doesnt work
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"EVILSBANE":
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"EVILSBANE":
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allow_sword = true
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allow_sword = true
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Input.action_press("sword")
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Input.action_press("sword")
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"REDFEATHER":
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"REDFEATHER":
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moon_jump = true
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var player = get_tree().get_nodes_in_group("player").pop_back()
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if player != null:
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player.state_chart.set_guard_property("red_feather", true)
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"NIGHTCORE":
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"NIGHTCORE":
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Engine.time_scale = 10
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Engine.time_scale = 10
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"UPUPANDAWAY":
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"UPUPANDAWAY":
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get_tree().call_group("mountain_easter_egg","play","liftoff")
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get_tree().call_group("mountain_easter_egg","play","liftoff")
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"MACOSX":
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"MACOSX":
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var player = get_tree().get_nodes_in_group("player")[0]
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var player = get_tree().get_nodes_in_group("player").pop_back()
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Game.instance_node(load("res://objects/environment/beach_ball/beach_ball.tscn"),player.global_position.x,player.global_position.y - 8,Game.get_map())
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if player != null: Game.instance_node(load("res://objects/environment/beach_ball/beach_ball.tscn"),player.global_position.x,player.global_position.y - 8,Game.get_map())
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"JUSTE":
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"JUSTE":
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Game.get_map().get_node("Player").sprite.material.set_shader_param("border_color",Color.blue)
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var player = get_tree().get_nodes_in_group("player").pop_back()
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if player != null: player.sprite.material.set_shader_param("border_color",Color.blue)
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"BEESKNEES":
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"BEESKNEES":
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Game.get_map().rotation_degrees = -2
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Game.get_map().rotation_degrees = -2
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#doesnt work
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"CFOX":
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"CFOX":
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cfox_mode = true
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cfox_mode = true
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"BANDANA":
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"BANDANA":
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