splash particlesgit status

This commit is contained in:
Haze Weathers 2023-10-14 16:14:15 -04:00
parent 002737706b
commit bd12aa68c1
9 changed files with 87 additions and 4 deletions

View file

@ -0,0 +1,23 @@
[gd_scene load_steps=2 format=2]
[ext_resource path="res://graphics/particles/splash.png" type="Texture" id=1]
[node name="SplashParticles" type="CPUParticles2D"]
pause_mode = 2
z_index = -5
emitting = false
amount = 16
lifetime = 2.0
one_shot = true
explosiveness = 0.9
texture = ExtResource( 1 )
emission_shape = 2
emission_rect_extents = Vector2( 2, 0 )
flag_align_y = true
direction = Vector2( 0, -1 )
spread = 10.0
gravity = Vector2( 0, 120 )
initial_velocity = 100.0
initial_velocity_random = 0.5
scale_amount = 0.25
scale_amount_random = 0.5

View file

@ -7,6 +7,7 @@ signal teleport_finished()
# CONSTANTS #
const ArrowProjectile = preload("res://objects/player/arrow_projectile.tscn")
const DeathSplatter = preload("res://objects/player/player_death_particles.tscn")
const SplashParticles = preload("res://objects/environment/splash/splash_particles.tscn")
const BloodSpray := preload("res://objects/environment/blood/blood_spray.tscn")
# EXPORTS #
@ -490,6 +491,12 @@ func _on_Hitbox_body_entered(body: Node) -> void:
if body.is_in_group("death"):
if body.is_in_group("no_blood"):
skip_blood = true
if body.is_in_group("has_splash"):
var particles = SplashParticles.instance()
particles.global_position = death_splatter_position.global_position
particles.color = body.splash_color
particles.emitting = true
get_parent().add_child(particles)
die()