eepy turtles

This commit is contained in:
Haze Weathers 2023-06-08 19:15:07 -04:00
parent c467e13d94
commit bcd8faf650
5 changed files with 175 additions and 7 deletions

BIN
graphics/enemy/turtle.png Normal file

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Width:  |  Height:  |  Size: 1 KiB

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@ -0,0 +1,35 @@
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/turtle.png-7f0700b33935e20aa7dac9deef68652e.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://graphics/enemy/turtle.png"
dest_files=[ "res://.import/turtle.png-7f0700b33935e20aa7dac9deef68652e.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=false
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

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@ -1,4 +1,4 @@
[gd_scene load_steps=30 format=2] [gd_scene load_steps=31 format=2]
[ext_resource path="res://objects/enemy/squig.tscn" type="PackedScene" id=1] [ext_resource path="res://objects/enemy/squig.tscn" type="PackedScene" id=1]
[ext_resource path="res://tilesets/t_cave.tres" type="TileSet" id=2] [ext_resource path="res://tilesets/t_cave.tres" type="TileSet" id=2]
@ -17,6 +17,7 @@
[ext_resource path="res://objects/npc/msx.tscn" type="PackedScene" id=15] [ext_resource path="res://objects/npc/msx.tscn" type="PackedScene" id=15]
[ext_resource path="res://objects/respawn_point.tscn" type="PackedScene" id=16] [ext_resource path="res://objects/respawn_point.tscn" type="PackedScene" id=16]
[ext_resource path="res://shaders/1px_border.gdshader" type="Shader" id=17] [ext_resource path="res://shaders/1px_border.gdshader" type="Shader" id=17]
[ext_resource path="res://objects/enemy/turtle.tscn" type="PackedScene" id=18]
[ext_resource path="res://objects/environment/switches/button.tscn" type="PackedScene" id=19] [ext_resource path="res://objects/environment/switches/button.tscn" type="PackedScene" id=19]
[ext_resource path="res://objects/enemy/tin.tscn" type="PackedScene" id=20] [ext_resource path="res://objects/enemy/tin.tscn" type="PackedScene" id=20]
[ext_resource path="res://graphics/enemy/sawblade.png" type="Texture" id=21] [ext_resource path="res://graphics/enemy/sawblade.png" type="Texture" id=21]
@ -139,6 +140,7 @@ material = SubResource( 4 )
position = Vector2( 4, 4 ) position = Vector2( 4, 4 )
z_index = -3 z_index = -3
frames = SubResource( 5 ) frames = SubResource( 5 )
frame = 1
playing = true playing = true
[node name="Steam" parent="." instance=ExtResource( 23 )] [node name="Steam" parent="." instance=ExtResource( 23 )]
@ -146,6 +148,9 @@ position = Vector2( 27, 128 )
[node name="StaticBody2D" type="StaticBody2D" parent="."] [node name="StaticBody2D" type="StaticBody2D" parent="."]
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="StaticBody2D"]
polygon = PoolVector2Array( 136, 176, 144, 160, 160, 160, 168, 176 )
[node name="Hatch" parent="." instance=ExtResource( 14 )] [node name="Hatch" parent="." instance=ExtResource( 14 )]
position = Vector2( 40, 120 ) position = Vector2( 40, 120 )
@ -172,15 +177,15 @@ position = Vector2( 128, 152 )
[node name="LetterBlock" parent="." instance=ExtResource( 8 )] [node name="LetterBlock" parent="." instance=ExtResource( 8 )]
position = Vector2( 184, 160 ) position = Vector2( 184, 160 )
glyph = 16 glyph = 4
[node name="LetterBlock2" parent="." instance=ExtResource( 8 )] [node name="LetterBlock2" parent="." instance=ExtResource( 8 )]
position = Vector2( 192, 152 ) position = Vector2( 192, 152 )
glyph = 16 glyph = 26
[node name="LetterBlock3" parent="." instance=ExtResource( 8 )] [node name="LetterBlock3" parent="." instance=ExtResource( 8 )]
position = Vector2( 176, 144 ) position = Vector2( 176, 144 )
glyph = 16 glyph = 12
[node name="LetterBlock4" parent="." instance=ExtResource( 8 )] [node name="LetterBlock4" parent="." instance=ExtResource( 8 )]
position = Vector2( 192, 136 ) position = Vector2( 192, 136 )
@ -188,14 +193,20 @@ glyph = 16
[node name="LetterBlock5" parent="." instance=ExtResource( 8 )] [node name="LetterBlock5" parent="." instance=ExtResource( 8 )]
position = Vector2( 216, 152 ) position = Vector2( 216, 152 )
glyph = 16 glyph = 3
[node name="LetterBlock6" parent="." instance=ExtResource( 8 )] [node name="LetterBlock6" parent="." instance=ExtResource( 8 )]
position = Vector2( 208, 128 ) position = Vector2( 208, 128 )
glyph = 16 glyph = 30
[node name="LetterBlock7" parent="." instance=ExtResource( 8 )] [node name="LetterBlock7" parent="." instance=ExtResource( 8 )]
position = Vector2( 224, 136 ) position = Vector2( 224, 136 )
glyph = 16 glyph = 27
[node name="Turtle" parent="." instance=ExtResource( 18 )]
position = Vector2( 40, 160 )
left_up_boundary = 2.0
right_down_boundary = 4.0
speed = 10
[editable path="RollingFiend"] [editable path="RollingFiend"]

31
objects/enemy/turtle.gd Normal file
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@ -0,0 +1,31 @@
tool
extends "res://objects/enemy/enemy_move_sidesideupdown.gd"
export var spike_delay: float = 2.0
export var spike_time: float = 0.25
var spike_tween: SceneTreeTween
onready var sprite: Sprite = $"%Sprite"
onready var spike_shape: CollisionShape2D = $"%SpikeShape"
func _ready() -> void:
if Engine.editor_hint:
return
spike_tween = create_tween().set_loops()
spike_tween.tween_property(spike_shape, "disabled", true, 0.0)
spike_tween.tween_property(sprite, "frame_coords:y", 0.0, 0.0)
spike_tween.tween_interval(spike_delay)
spike_tween.tween_property(sprite, "frame_coords:y", 1.0, 0.0)
spike_tween.tween_interval(spike_time * 2.0)
spike_tween.tween_property(spike_shape, "disabled", false, 0.0)
spike_tween.tween_property(sprite, "frame_coords:y", 2.0, 0.0)
spike_tween.tween_interval(spike_time)
func die() -> void:
spike_tween.kill()
spike_shape.disabled = true
sprite.frame_coords.y = 3
Audio.play_sound(death_sound, Audio.ac_die)
$"%DeathSplatter".emitting = true

91
objects/enemy/turtle.tscn Normal file
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@ -0,0 +1,91 @@
[gd_scene load_steps=8 format=2]
[ext_resource path="res://graphics/enemy/turtle.png" type="Texture" id=1]
[ext_resource path="res://objects/enemy/turtle.gd" type="Script" id=2]
[ext_resource path="res://objects/enemy/death_particles.tscn" type="PackedScene" id=3]
[sub_resource type="Animation" id=1]
length = 0.001
tracks/0/type = "value"
tracks/0/path = NodePath("ToFlip/Sprite:frame_coords:x")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ 0.0 ]
}
[sub_resource type="Animation" id=2]
resource_name = "swim"
length = 0.9
loop = true
tracks/0/type = "value"
tracks/0/path = NodePath("ToFlip/Sprite:frame_coords:x")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.3, 0.6, 0.9 ),
"transitions": PoolRealArray( 1, 1, 1, 1 ),
"update": 1,
"values": [ 0.0, 1.0, 2.0, 0.0 ]
}
[sub_resource type="RectangleShape2D" id=3]
extents = Vector2( 2.5, 2.5 )
[sub_resource type="RectangleShape2D" id=5]
extents = Vector2( 6, 1.5 )
[node name="Turtle" type="Node2D" groups=["enemy"]]
script = ExtResource( 2 )
blood = false
speed = 20
node_to_flip = NodePath("ToFlip")
[node name="ToFlip" type="Node2D" parent="."]
position = Vector2( 8.5, 4 )
[node name="Sprite" type="Sprite" parent="ToFlip"]
unique_name_in_owner = true
position = Vector2( -9.5, -9 )
texture = ExtResource( 1 )
centered = false
hframes = 3
vframes = 4
frame = 6
[node name="SwimPlayer" type="AnimationPlayer" parent="ToFlip"]
root_node = NodePath("../..")
autoplay = "swim"
anims/RESET = SubResource( 1 )
anims/swim = SubResource( 2 )
[node name="HeadHitbox" type="Area2D" parent="." groups=["enemy_hitbox"]]
position = Vector2( 8.5, 4 )
[node name="HeadShape" type="CollisionShape2D" parent="HeadHitbox"]
position = Vector2( 11, -0.5 )
shape = SubResource( 3 )
[node name="DeathSplatter" parent="HeadHitbox/HeadShape" instance=ExtResource( 3 )]
unique_name_in_owner = true
[node name="SpikeHitbox" type="Area2D" parent="."]
[node name="SpikeShape" type="CollisionShape2D" parent="SpikeHitbox"]
unique_name_in_owner = true
position = Vector2( 8.5, -1.5 )
shape = SubResource( 5 )
[node name="Platform" type="KinematicBody2D" parent="."]
[node name="PlatformShape" type="CollisionPolygon2D" parent="Platform"]
polygon = PoolVector2Array( 2, 0, 15, 0, 17, 4, 0, 4 )
[connection signal="area_entered" from="SpikeHitbox" to="." method="_on_Hitbox_area_entered"]