forked from team-sg/hero-mark-2
made some changes :)
This commit is contained in:
parent
4cc10fae6e
commit
bc5f2606a0
12 changed files with 92 additions and 49 deletions
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@ -7,7 +7,7 @@ custom_features=""
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export_filter="all_resources"
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export_filter="all_resources"
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include_filter=""
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include_filter=""
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exclude_filter=""
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exclude_filter=""
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export_path="../output/test_build.exe"
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export_path="../output/test_dumb_graphics_bug.exe"
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script_export_mode=1
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script_export_mode=1
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script_encryption_key=""
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script_encryption_key=""
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1
game.gd
1
game.gd
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@ -111,7 +111,6 @@ func _process(delta):
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viewport_container.material.set_shader_param("enabled",!viewport_container.material.get_shader_param("enabled"))
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viewport_container.material.set_shader_param("enabled",!viewport_container.material.get_shader_param("enabled"))
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#Fullscreen
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#Fullscreen
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if Input.is_action_just_pressed("fullscreen"):
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if Input.is_action_just_pressed("fullscreen"):
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print(fullscreen)
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fullscreen = !fullscreen
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fullscreen = !fullscreen
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if fullscreen:
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if fullscreen:
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OS.set_window_fullscreen(true)
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OS.set_window_fullscreen(true)
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@ -29,7 +29,7 @@ var current_shard = 0
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# Called when the node enters the scene tree for the first time.
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# Called when the node enters the scene tree for the first time.
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func _ready():
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func _ready():
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pass
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change_current_level(1)
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func _physics_process(delta):
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func _physics_process(delta):
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if Input.is_action_just_pressed("ui_up"): change_current_level(-1)
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if Input.is_action_just_pressed("ui_up"): change_current_level(-1)
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@ -40,18 +40,21 @@ func _physics_process(delta):
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title.text = levels.level[current_level].level_title
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title.text = levels.level[current_level].level_title
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#Draw Shard Title
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#Draw Shard Title
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shard_title.text = levels.level[current_level].shard_title[current_shard]
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shard_title.text = levels.level[current_level].shard_title[current_shard]
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#Select level
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if Input.is_action_just_pressed("jump"):
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Game.change_map(levels.level[current_level].scene)
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func change_current_shard(amount):
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func change_current_shard(amount):
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if current_shard + amount != -1 && current_shard + amount != 10: #Check if in range
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if current_shard + amount != 0 && current_shard + amount != 8: #Check if in range
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current_shard += amount
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current_shard += amount
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shard_arrow.position.x += 15 * amount
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shard_arrow.position.x += 15 * amount
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func change_current_level(amount):
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func change_current_level(amount):
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#Change level
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#Change level
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if current_level + amount != -1 && current_level + amount != levels.level.size(): #Check if in range
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if current_level + amount != 0 && current_level + amount != levels.level.size(): #Check if in range
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current_level += amount
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current_level += amount
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#Show arrows or don't
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#Show arrows or don't
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if current_level == 0:
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if current_level == 1:
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levelarrow_up.visible = false
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levelarrow_up.visible = false
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levelarrow_down.visible = true
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levelarrow_down.visible = true
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elif current_level == levels.level.size() - 1:
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elif current_level == levels.level.size() - 1:
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@ -62,7 +65,7 @@ func change_current_level(amount):
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levelarrow_up.visible = true
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levelarrow_up.visible = true
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#Return Shard select
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#Return Shard select
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current_shard = 0
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current_shard = 0
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shard_arrow.position.x = 61
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shard_arrow.position.x = 76
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#Load new data
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#Load new data
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var save = ConfigFile.new()
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var save = ConfigFile.new()
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save.load(str("user://file") + str(Game.current_file) + str(".pr"))
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save.load(str("user://file") + str(Game.current_file) + str(".pr"))
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@ -71,7 +74,6 @@ func change_current_level(amount):
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# high_score.text = str("%04d" % save.get_value(str_level,"High Score",0))
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# high_score.text = str("%04d" % save.get_value(str_level,"High Score",0))
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# golds.text = str("%02d" % save.get_value(str_level,"Golds",0))
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# golds.text = str("%02d" % save.get_value(str_level,"Golds",0))
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#Draw High Scores
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#Draw High Scores
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print(str_level)
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high_score_any.text = "Any%\n" + str("%05d" % save.get_value(str_level,"Any% High Score",0)) + "\n" + str(Game.timeify(save.get_value(str_level,"Any% Time",0)))
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high_score_any.text = "Any%\n" + str("%05d" % save.get_value(str_level,"Any% High Score",0)) + "\n" + str(Game.timeify(save.get_value(str_level,"Any% Time",0)))
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high_score_100.text = "100%\n" + str("%05d" % save.get_value(str_level,"100% High Score",0)) + "\n" + str(Game.timeify(save.get_value(str_level,"100% Time",0)))
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high_score_100.text = "100%\n" + str("%05d" % save.get_value(str_level,"100% High Score",0)) + "\n" + str(Game.timeify(save.get_value(str_level,"100% Time",0)))
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#Draw shards collected
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#Draw shards collected
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@ -126,9 +126,9 @@ align = 1
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[node name="ShardTitle" type="Label" parent="."]
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[node name="ShardTitle" type="Label" parent="."]
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margin_left = 43.0
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margin_left = 43.0
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margin_top = 129.0
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margin_top = 130.0
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margin_right = 213.0
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margin_right = 213.0
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margin_bottom = 172.0
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margin_bottom = 173.0
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theme = ExtResource( 1 )
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theme = ExtResource( 1 )
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text = "Collect all coins
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text = "Collect all coins
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"
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"
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@ -140,91 +140,95 @@ position = Vector2( 0, 7 )
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[node name="Shard11" type="Sprite" parent="ShardGraphics"]
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[node name="Shard11" type="Sprite" parent="ShardGraphics"]
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modulate = Color( 0, 0, 0, 1 )
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modulate = Color( 0, 0, 0, 1 )
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material = SubResource( 2 )
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material = SubResource( 2 )
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position = Vector2( 61, 118 )
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position = Vector2( 76, 118 )
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texture = ExtResource( 8 )
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texture = ExtResource( 8 )
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[node name="Shard12" type="Sprite" parent="ShardGraphics"]
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[node name="Shard12" type="Sprite" parent="ShardGraphics"]
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modulate = Color( 0, 0, 0, 1 )
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modulate = Color( 0, 0, 0, 1 )
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material = SubResource( 2 )
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material = SubResource( 2 )
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position = Vector2( 76, 118 )
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position = Vector2( 91, 118 )
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texture = ExtResource( 8 )
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texture = ExtResource( 8 )
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[node name="Shard13" type="Sprite" parent="ShardGraphics"]
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[node name="Shard13" type="Sprite" parent="ShardGraphics"]
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modulate = Color( 0, 0, 0, 1 )
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modulate = Color( 0, 0, 0, 1 )
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material = SubResource( 2 )
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material = SubResource( 2 )
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position = Vector2( 91, 118 )
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position = Vector2( 106, 118 )
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texture = ExtResource( 8 )
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texture = ExtResource( 8 )
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[node name="Shard14" type="Sprite" parent="ShardGraphics"]
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[node name="Shard14" type="Sprite" parent="ShardGraphics"]
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modulate = Color( 0, 0, 0, 1 )
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modulate = Color( 0, 0, 0, 1 )
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material = SubResource( 2 )
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material = SubResource( 2 )
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position = Vector2( 106, 118 )
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position = Vector2( 121, 118 )
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texture = ExtResource( 8 )
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texture = ExtResource( 8 )
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[node name="Shard15" type="Sprite" parent="ShardGraphics"]
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[node name="Shard15" type="Sprite" parent="ShardGraphics"]
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modulate = Color( 0, 0, 0, 1 )
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modulate = Color( 0, 0, 0, 1 )
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material = SubResource( 2 )
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material = SubResource( 2 )
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position = Vector2( 121, 118 )
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position = Vector2( 136, 118 )
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texture = ExtResource( 8 )
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texture = ExtResource( 8 )
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[node name="Shard16" type="Sprite" parent="ShardGraphics"]
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[node name="Shard16" type="Sprite" parent="ShardGraphics"]
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modulate = Color( 0, 0, 0, 1 )
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modulate = Color( 0, 0, 0, 1 )
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material = SubResource( 2 )
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material = SubResource( 2 )
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position = Vector2( 136, 118 )
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position = Vector2( 151, 118 )
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texture = ExtResource( 8 )
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texture = ExtResource( 8 )
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[node name="Shard17" type="Sprite" parent="ShardGraphics"]
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[node name="Shard17" type="Sprite" parent="ShardGraphics"]
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modulate = Color( 0, 0, 0, 1 )
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modulate = Color( 0, 0, 0, 1 )
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material = SubResource( 2 )
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material = SubResource( 2 )
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position = Vector2( 151, 118 )
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position = Vector2( 166, 118 )
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texture = ExtResource( 8 )
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texture = ExtResource( 8 )
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[node name="Shard18" type="Sprite" parent="ShardGraphics"]
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[node name="Shard18" type="Sprite" parent="ShardGraphics"]
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modulate = Color( 0, 0, 0, 1 )
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modulate = Color( 0, 0, 0, 1 )
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material = SubResource( 2 )
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material = SubResource( 2 )
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position = Vector2( 166, 118 )
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position = Vector2( 181, 118 )
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texture = ExtResource( 8 )
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texture = ExtResource( 8 )
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[node name="Shard19" type="Sprite" parent="ShardGraphics"]
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[node name="Shard19" type="Sprite" parent="ShardGraphics"]
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visible = false
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modulate = Color( 0, 0, 0, 1 )
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modulate = Color( 0, 0, 0, 1 )
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material = SubResource( 2 )
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material = SubResource( 2 )
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position = Vector2( 181, 118 )
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position = Vector2( 181, 118 )
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texture = ExtResource( 8 )
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texture = ExtResource( 8 )
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[node name="Shard20" type="Sprite" parent="ShardGraphics"]
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[node name="Shard20" type="Sprite" parent="ShardGraphics"]
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visible = false
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modulate = Color( 0, 0, 0, 1 )
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modulate = Color( 0, 0, 0, 1 )
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material = SubResource( 2 )
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material = SubResource( 2 )
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position = Vector2( 196, 118 )
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position = Vector2( 196, 118 )
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texture = ExtResource( 8 )
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texture = ExtResource( 8 )
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[node name="Shard" parent="ShardGraphics" instance=ExtResource( 9 )]
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[node name="Shard" parent="ShardGraphics" instance=ExtResource( 9 )]
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position = Vector2( 56, 115 )
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[node name="Shard2" parent="ShardGraphics" instance=ExtResource( 9 )]
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position = Vector2( 71, 115 )
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position = Vector2( 71, 115 )
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[node name="Shard3" parent="ShardGraphics" instance=ExtResource( 9 )]
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[node name="Shard2" parent="ShardGraphics" instance=ExtResource( 9 )]
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position = Vector2( 86, 115 )
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position = Vector2( 86, 115 )
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[node name="Shard4" parent="ShardGraphics" instance=ExtResource( 9 )]
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[node name="Shard3" parent="ShardGraphics" instance=ExtResource( 9 )]
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position = Vector2( 101, 115 )
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position = Vector2( 101, 115 )
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[node name="Shard5" parent="ShardGraphics" instance=ExtResource( 9 )]
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[node name="Shard4" parent="ShardGraphics" instance=ExtResource( 9 )]
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position = Vector2( 116, 115 )
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position = Vector2( 116, 115 )
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[node name="Shard6" parent="ShardGraphics" instance=ExtResource( 9 )]
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[node name="Shard5" parent="ShardGraphics" instance=ExtResource( 9 )]
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position = Vector2( 131, 115 )
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position = Vector2( 131, 115 )
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[node name="Shard7" parent="ShardGraphics" instance=ExtResource( 9 )]
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[node name="Shard6" parent="ShardGraphics" instance=ExtResource( 9 )]
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position = Vector2( 146, 115 )
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position = Vector2( 146, 115 )
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[node name="Shard8" parent="ShardGraphics" instance=ExtResource( 9 )]
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[node name="Shard7" parent="ShardGraphics" instance=ExtResource( 9 )]
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position = Vector2( 161, 115 )
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position = Vector2( 161, 115 )
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[node name="Shard8" parent="ShardGraphics" instance=ExtResource( 9 )]
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position = Vector2( 176, 115 )
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[node name="Shard9" parent="ShardGraphics" instance=ExtResource( 9 )]
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[node name="Shard9" parent="ShardGraphics" instance=ExtResource( 9 )]
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visible = false
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position = Vector2( 176, 115 )
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position = Vector2( 176, 115 )
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[node name="Shard10" parent="ShardGraphics" instance=ExtResource( 9 )]
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[node name="Shard10" parent="ShardGraphics" instance=ExtResource( 9 )]
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visible = false
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position = Vector2( 191, 115 )
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position = Vector2( 191, 115 )
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[node name="Gold" parent="." instance=ExtResource( 5 )]
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[node name="Gold" parent="." instance=ExtResource( 5 )]
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@ -232,7 +236,7 @@ visible = false
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position = Vector2( 111, 91 )
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position = Vector2( 111, 91 )
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[node name="ShardArrow" type="Sprite" parent="."]
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[node name="ShardArrow" type="Sprite" parent="."]
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position = Vector2( 61, 113 )
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position = Vector2( 76, 113 )
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texture = ExtResource( 4 )
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texture = ExtResource( 4 )
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[node name="LevelArrowUp" type="Sprite" parent="."]
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[node name="LevelArrowUp" type="Sprite" parent="."]
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@ -1,9 +1,11 @@
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[gd_resource type="Resource" load_steps=2 format=2]
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[gd_resource type="Resource" load_steps=3 format=2]
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[ext_resource path="res://maps/leveldata/level_info.gd" type="Script" id=1]
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[ext_resource path="res://maps/leveldata/level_info.gd" type="Script" id=1]
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[ext_resource path="res://objects/player/player.tscn" type="PackedScene" id=2]
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[resource]
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[resource]
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script = ExtResource( 1 )
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script = ExtResource( 1 )
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level_title = "Level 0"
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level_title = "Level 0"
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shard_title = [ "a", "b", "c", "d", "e", "f", "g", "h", "i", "j" ]
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shard_title = [ "a", "b", "c", "d", "e", "f", "g", "h", "i", "j" ]
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level_number = 0
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level_number = 0
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scene = ExtResource( 2 )
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[gd_resource type="Resource" load_steps=2 format=2]
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[gd_resource type="Resource" load_steps=3 format=2]
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[ext_resource path="res://maps/leveldata/level_info.gd" type="Script" id=1]
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[ext_resource path="res://maps/leveldata/level_info.gd" type="Script" id=1]
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[ext_resource path="res://maps/map01.tscn" type="PackedScene" id=2]
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[resource]
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[resource]
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script = ExtResource( 1 )
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script = ExtResource( 1 )
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level_title = "Level 1"
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level_title = "Level 1"
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shard_title = [ "Climb the big vine", "Next to the lone tree", "Slime's Treasure", "The snake pit", "5 Rainbow Stars", "All Shards + Beat 0:00", "Beat 000000 score", "Collect Everything", "Beat without dying", "No turning platforms" ]
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shard_title = [ "Climb the big vine", "Next to the lone tree", "Slime's Treasure", "The snake pit", "5 Rainbow Stars", "Collection bonus", "Time bonus", "Life bonus", "Beat without dying", "No turning platforms" ]
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level_number = 1
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level_number = 0
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scene = ExtResource( 2 )
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@ -3,3 +3,4 @@ extends Resource
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export var level_title = ""
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export var level_title = ""
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export var shard_title = ["","","","","","","","","","",]
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export var shard_title = ["","","","","","","","","","",]
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export var level_number = 0 #level number, used for saving not for level order
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export var level_number = 0 #level number, used for saving not for level order
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export (PackedScene) var scene
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29
maps/map.gd
Normal file
29
maps/map.gd
Normal file
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@ -0,0 +1,29 @@
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extends Node2D
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export var target_time_any = 0
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export var target_time_100 = 0
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export var save_location = 0
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export (AudioStream) var music
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#Bonuses
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var time_bonus = true
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var life_bonus = true
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var collectible_bonus = false
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func _ready():
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Game.play_sound(load("res://audio/music/rumble_loop.mp3"),Game.ac_music)
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Game.current_level = save_location
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func _physics_process(delta):
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if Game.golds == 50 && Game.shards == 5:
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#Time bonus
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collectible_bonus = true
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#Time bonus
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if Game.time <= target_time_100:
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time_bonus = true
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else:
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time_bonus = false
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else:
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if Game.time <= target_time_any:
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time_bonus = true
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else:
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time_bonus = false
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@ -1,7 +0,0 @@
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extends Node2D
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export var target_time_any = 0
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export var target_time_100 = 0
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func _ready():
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Game.play_sound(load("res://audio/music/rumble_loop.mp3"),Game.ac_music)
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Game.current_level = 1
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@ -1,4 +1,4 @@
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[gd_scene load_steps=21 format=2]
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[gd_scene load_steps=22 format=2]
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[ext_resource path="res://objects/player/player.tscn" type="PackedScene" id=1]
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[ext_resource path="res://objects/player/player.tscn" type="PackedScene" id=1]
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[ext_resource path="res://objects/ladder/ladder.tscn" type="PackedScene" id=2]
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[ext_resource path="res://objects/ladder/ladder.tscn" type="PackedScene" id=2]
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@ -17,7 +17,8 @@
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||||||
[ext_resource path="res://objects/barrier/barrier.tscn" type="PackedScene" id=15]
|
[ext_resource path="res://objects/barrier/barrier.tscn" type="PackedScene" id=15]
|
||||||
[ext_resource path="res://objects/turniwood/turniwood.tscn" type="PackedScene" id=16]
|
[ext_resource path="res://objects/turniwood/turniwood.tscn" type="PackedScene" id=16]
|
||||||
[ext_resource path="res://objects/collectibles/arrow.tscn" type="PackedScene" id=17]
|
[ext_resource path="res://objects/collectibles/arrow.tscn" type="PackedScene" id=17]
|
||||||
[ext_resource path="res://maps/map01.gd" type="Script" id=18]
|
[ext_resource path="res://maps/map.gd" type="Script" id=18]
|
||||||
|
[ext_resource path="res://audio/music/rumble_loop.mp3" type="AudioStream" id=19]
|
||||||
[ext_resource path="res://objects/exit/exit.tscn" type="PackedScene" id=20]
|
[ext_resource path="res://objects/exit/exit.tscn" type="PackedScene" id=20]
|
||||||
|
|
||||||
[sub_resource type="RectangleShape2D" id=1]
|
[sub_resource type="RectangleShape2D" id=1]
|
||||||
|
@ -27,6 +28,8 @@ extents = Vector2( 8, 128 )
|
||||||
script = ExtResource( 18 )
|
script = ExtResource( 18 )
|
||||||
target_time_any = 70
|
target_time_any = 70
|
||||||
target_time_100 = 180
|
target_time_100 = 180
|
||||||
|
save_location = 1
|
||||||
|
music = ExtResource( 19 )
|
||||||
|
|
||||||
[node name="Camera2D" parent="." instance=ExtResource( 8 )]
|
[node name="Camera2D" parent="." instance=ExtResource( 8 )]
|
||||||
smoothing_enabled = false
|
smoothing_enabled = false
|
||||||
|
|
|
@ -52,7 +52,7 @@ func _physics_process(delta):
|
||||||
Debug.print(get_viewport().get_mouse_position())
|
Debug.print(get_viewport().get_mouse_position())
|
||||||
#Debug 1
|
#Debug 1
|
||||||
if Input.is_action_just_pressed(\"debug_1\"):
|
if Input.is_action_just_pressed(\"debug_1\"):
|
||||||
Game.save()
|
Game.change_map(load(\"res://maps/level_select.tscn\"))
|
||||||
#Debug 2
|
#Debug 2
|
||||||
if Input.is_action_just_pressed(\"debug_2\"):
|
if Input.is_action_just_pressed(\"debug_2\"):
|
||||||
var save = ConfigFile.new()
|
var save = ConfigFile.new()
|
||||||
|
|
|
@ -18,18 +18,26 @@ func _on_Area2D_area_entered(area):
|
||||||
if area.is_in_group("player"):
|
if area.is_in_group("player"):
|
||||||
if Game.score > Game.high_score: Game.high_score = Game.score
|
if Game.score > Game.high_score: Game.high_score = Game.score
|
||||||
#BONUSES
|
#BONUSES
|
||||||
#Time bonus
|
|
||||||
if Game.golds == 50 && Game.shards == 5:
|
|
||||||
if Game.time < map.target_time_100: Game.score += floor(2500 * (Game.time / map.target_time_100))
|
|
||||||
else:
|
|
||||||
if Game.time < map.target_time_any: Game.score += floor(2500 * (Game.time / map.target_time_any))
|
|
||||||
#Collection bonus
|
#Collection bonus
|
||||||
if Game.golds == 50: Game.score += 500
|
if Game.golds == 50: Game.score += 500
|
||||||
if Game.shards == 5: Game.score += 500
|
if Game.shards == 5: Game.score += 500
|
||||||
if Game.golds == 50 && Game.shards == 5: Game.score += 250
|
if Game.golds == 50 && Game.shards == 5:
|
||||||
|
Game.score += 250
|
||||||
|
Game.shards_collected[5] = true
|
||||||
|
#Time bonus
|
||||||
|
if Game.golds == 50 && Game.shards == 5:
|
||||||
|
if Game.time < map.target_time_100:
|
||||||
|
Game.score += floor(2500 * (Game.time / map.target_time_100))
|
||||||
|
Game.shards_collected[6] = true
|
||||||
|
else:
|
||||||
|
if Game.time < map.target_time_any:
|
||||||
|
Game.score += floor(2500 * (Game.time / map.target_time_any))
|
||||||
|
Game.shards_collected[6] = true
|
||||||
#Life bonus
|
#Life bonus
|
||||||
if Game.lives == 1: Game.score += 500
|
if Game.lives == 1: Game.score += 500
|
||||||
if Game.lives == 2: Game.score += 1500
|
if Game.lives == 2:
|
||||||
|
Game.score += 1500
|
||||||
|
Game.shards_collected[7] = true
|
||||||
#Perfect bonus
|
#Perfect bonus
|
||||||
if Game.lives == 2 && Game.golds == 50 && Game.shards == 5 && Game.time < map.target_time_100:
|
if Game.lives == 2 && Game.golds == 50 && Game.shards == 5 && Game.time < map.target_time_100:
|
||||||
Game.score += 1000
|
Game.score += 1000
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue